Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 10524649407616004819 23 Driedwater the Apothecary (level 3, -2/25 HPs) Began as a Djinni Alchemist on Feb 2, 2024. Slain by a goblin ... wielding a +0 club ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:05 (1397 turns). Driedwater the Apothecary (Djinni Alchemist) Turns: 1397, Time: 00:02:05 Health: -2/25 AC: 2 Str: 7 XL: 3 Next: 10% Gold: 33 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of silence {unknown} e - a scroll of blinking {unknown} Potions c - a potion of heal wounds {unknown} f - a potion of attraction {unknown} Skills: + Level 0.1 Fighting + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 56% 1d6 4% 1 b - Mercury Vapours Alch/Air 28% N/A 7% 2 c - Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 d - Olgreb's Toxic Radia Alch 14% N/A 41% 4 e - Sticky Flame Fire/Alch 14% 2d5 41% 4 f - Shock Conj/Air 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin barely misses you. A goblin comes into view. It is wielding a +0 club. A hobgoblin comes into view. Robin roars a battlecry! The goblins go into a battle-frenzy! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (strong, 64% to hit) The zap hits the goblin. You kill the goblin! The zap misses you. The zap misses the hobgoblin. The hobgoblin completely misses you. A hobgoblin comes into view. The sting misses the hobgoblin. The sting hits the goblin. The goblin is poisoned. The goblin is heavily wounded. The hobgoblin hits you! Robin throws the goblin at you! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin barely misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin looks more healthy. You kill the goblin! The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin completely misses you. The goblin hits you but does no damage. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. Your magical contamination has completely faded away. There is a stone staircase leading down here. The goblin hits you with a +0 club. You die... #'# ###.# #..# #g# #...# #..# ### #g# #.### #..# ...# #.# ##.# ####..## #..# #g####..# #....... ###..##.)....## #....... .......gg##### #....... #####..g## ####..## #..@# ####....... #.#.# ........... #.#.##.######....... #.###............... #. ..#####.#..#... #..#####.#.@#... #........#..#... #.#####..#.<#... ####..#.##..( You could see 2 hobgoblins and 4 goblins. Vanquished Creatures 2 ball pythons (D:1) 4 endoplasms 5 goblins (D:2) 3 hobgoblins A quokka (D:1) 2 kobolds (D:1) A rat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Djinni Alchemist began the quest for the | Orb. 0 | D:1 | Driedwater set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 207 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 1099 | D:2 | Noticed Terence 1367 | D:1 | You are sucked into a shaft and drop 1 floor! 1387 | D:2 | Noticed Robin 1388 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 1388 | D:2 | Learned a level 1 spell: Shock 1397 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic D:2: kennysheep_the_goblin_king, layout_basic, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.1 Dodging | | 2.8 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 33 Mercury Vapours || 3 Shock || 1 Armour: Robe || 13 Dodge: Dodged || 14