Dungeon Crawl Stone Soup version 0.32-a0-433-g08bcfe7efd (webtiles) character file. Game seed: 17389024158848663959 23 Driedwater the Magician (level 2, 17/17 HPs) Began as an Octopode Hedge Wizard on Feb 22, 2024. Quit the game on level 1 of the Dungeon on Feb 23, 2024. The game lasted 00:03:01 (1005 turns). Driedwater the Magician (Octopode Hedge Wizard) Turns: 1005, Time: 00:03:02 Health: 17/17 AC: 1 Str: 9 XL: 2 Next: 95% Magic: 6/6 EV: 13 Int: 16 God: Gold: 56 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of fog {unknown} e - a scroll of vulnerability {unknown} f - a scroll of identify {unknown} j - a scroll of teleportation {unknown} k - a scroll of enchant weapon {unknown} Potions c - a potion of magic g - a potion of heal wounds {unknown} h - a potion of curing {unknown} i - a potion of degeneration {unknown} Skills: + Level 0.1 Fighting + Level 2.2 Dodging + Level 2.8 Stealth + Level 3.6 Spellcasting + Level 1.0 Conjurations + Level 1.1 Summonings + Level 1.0 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Blink Tloc 12% N/A 17% 2 Call Imp Summ 12% N/A 17% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a dart slug corpse. k - a scroll labelled RUASAS HAUFRO Found a stone staircase leading down. There is a stone staircase leading down here. You enter the shallow water. An endoplasm comes into view. The endoplasm quivers. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! There is a stone staircase leading down here. You see here 3 stones. You enter the shallow water. Things that are here: a +0 short sword; a stone; a kobold skeleton There is a faded altar of an unknown god here. You enter the shallow water. You enter the shallow water. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! You see here a bat corpse. You see here a +0 hand axe. You see here 9 stones. Done exploring. You see here 9 stones. There is an open door here. Welcome back, Driedwater the Octopode Hedge Wizard. Press ? for a list of commands and other information. There is an open door here. Saving game... please wait. Welcome back, Driedwater the Octopode Hedge Wizard. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, Driedwater the Octopode Hedge Wizard. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.###############.# #.# #............†..... #.# #_.#############..# #.#########.## #..# #...........# #######..# ########.##.# #.[....... #.##.# #.######.. #.##.########.# #.. #.##.@..#.....# #÷÷ #.....#.#.###.# ##.. #.##......# #.#####... #.........# #...##.... ######.#..####...####. #.#..##≈≈~~~≈≈≈#. #....####...####. ###..# ######... #..#########.#. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 bats (D:1) 3 endoplasms (D:1) 5 hobgoblins (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 67 | D:1 | Reached XP level 2. HP: 9/17 MP: 6/6 79 | D:1 | Upgraded the game from 0.32-a0-422-g28b100f618 to | 0.32-a0-433-g08bcfe7efd 283 | D:1 | Found a faded altar of an unknown god. 1005 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_ring, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_a, basic_ecumenical_altar Action || total ---------------------------++------- Melee: Dagger || 43 Tentacles || 8 Constrict || 6 Stab: Sleeping || 4 Armour: Skin || 17 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1005 | 921 | 84 | 0 | 691 | 1 | 1005.0 | Dungeon | 1005 | 921 | 84 | 0 | 691 | 1 | 1005.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1005 daAuts