Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16451423822339401501 9 Driedwater the Chiller (level 2, -1/20 HPs) Began as a Ghoul Ice Elementalist on June 3, 2024. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (274 turns). Driedwater the Chiller (Ghoul Ice Elementalist) Turns: 274, Time: 00:02:21 Health: -1/20 AC: 2 Str: 11 XL: 2 Next: 16% Magic: 0/4 EV: 12 Int: 14 God: Gold: 24 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +2 dagger of speed g - a +0 mace Armour a - a +0 robe (worn) Scrolls f - a scroll of silence {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} e - 2 potions of curing {unknown} Skills: + Level 1.8 Dodging + Level 2.2 Stealth + Level 1.8 Spellcasting + Level 4.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 10% 3 Ozocubu's Armour Ice 15% N/A 10% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You freeze the bat. You kill the bat! The jackal misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The jackal attacks as it pursues you! The jackal barely misses you. Found an escape hatch in the ceiling. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal closely misses you. The jackal closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal barely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. You die... ############ #......=...# #.#######.##.##. #.#.#@..........< #>#.h.....##..... #.#.#.##### #### #.#.#.#.. #.#.#.#.# #.#...#.# #.#####.####### #......<....... #######.####### You could see a jackal. Vanquished Creatures A bat (D:2) An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:3) A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Driedwater the Ghoul Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 96 | D:1 | Found Defanymm's Assorted Antiques. 211 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/4 231 | D:1 | HP: 1/20 [jackal (2)] 246 | D:3 | Noticed a bombardier beetle 258 | D:2 | HP: 1/20 [bat (1)] 273 | D:2 | HP: 1/20 [jackal (1)] 274 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, serial_shops, shop D:2: minmay_alternating_diamond, layout_basic, shapermc_ecumenical_altar_hornbeckon, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_basic, marbit_many_paths, uniq_robin Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Freeze || 13 Armour: Robe || 25 Dodge: Dodged || 39