Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7417600949960127004 105 Drusst the Trooper (level 4, 33/33 HPs) Began as an Octopode Conjurer on Dec 12, 2024. Got out of the dungeon alive. The game lasted 00:04:58 (2260 turns). Drusst the Trooper (Octopode Conjurer) Turns: 2260, Time: 00:04:59 Health: 33/33 AC: 1 Str: 6 XL: 4 Next: 83% Magic: 7/7 EV: 12 Int: 22 God: Gold: 92 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles f - 6 silver javelins Scrolls e - a scroll of enchant weapon {unknown} g - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} i - a scroll of fog {unknown} j - a scroll of brand weapon {unknown} Potions a - 2 potions of magic c - 2 potions of curing {unknown} d - 4 potions of heal wounds {unknown} Skills: + Level 4.2 Fighting - Level 2.0 Dodging - Level 2.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 21% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Curse of Agony Necr 2% N/A 98% 5 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A bombardier beetle is nearby! A bombardier beetle is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (moderately wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The searing ray hits the bombardier beetle. You kill the bombardier beetle! Your Fighting skill increases to level 4! You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading up. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. What level of the Dungeon? (default 2, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a rat skeleton. You see here a quokka skeleton. There is a staircase leading out of the dungeon here. You have escaped! ################## #................# #@...##...##....รท. #................. #################. ### ## #>## # #..##### # #..#...##### #........... #......##### There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) 2 adders (D:2) 2 ribbon worms (D:2) 7 endoplasms 3 giant cockroaches (D:1) 5 goblins (D:1) 4 hobgoblins 3 quokkas 2 ball pythons (D:2) 2 bats 6 frilled lizards 6 kobolds 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drusst the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 65 | D:1 | Reached skill level 1 in Fighting 189 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 823 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/6 1282 | D:2 | Learned a level 2 spell: Searing Ray 1466 | D:2 | Found a snail-covered altar of Cheibriados. 1628 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/7 2260 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, chequers_serial_rivers_micro_d D:2: layout_basic, basic_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 4 | 4.2 Dodging | | 2.0 Stealth | | 2.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Constrict | 4 | || 4 Dagger | 7 | || 7 Cast: Magic Dart | 85 | 12 || 97 Searing Ray | | 2 || 2 Armour: Skin | 2 | 1 || 3 Dodge: Dodged | 9 | 3 || 12