Dungeon Crawl Stone Soup version 0.31-a0-557-g6e16503903 (webtiles) character file. Game seed: 6462933782919461653 8 Duck the Grave Robber (level 2, -1/22 HPs) Began as a Ghoul Necromancer on Aug 16, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:31 (241 turns). Duck the Grave Robber (Ghoul Necromancer) Turns: 241, Time: 00:03:31 Health: -1/22 AC: 2 Str: 11 XL: 2 Next: 8% Magic: 0/3 EV: 12 Int: 10 God: Gold: 34 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . d - +0 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no passive effects @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - 2 potions of magic Skills: + Level 0.6 Fighting - Level 1.7 Dodging - Level 2.1 Stealth + Level 1.9 Spellcasting * Level 4.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 36% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 9% 2d6 17% 3 Magic Dart Conj 0% 1d3 32% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 43% 2 Searing Ray Conj 0% 2d4 43% 2 Animate Dead Necr 9% N/A 50% 4 Anguish Hex/Necr 2% N/A 78% 4 Agony Necr 9% N/A 83% 5 Fulminant Prism Conj/Hex 0% 3d5 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History The bat closely misses you. Your jackal skeleton bites the jackal. The bat hits your jackal skeleton. The jackal misses you. Your jackal skeleton completely misses the jackal. The jackal attacks as you move away! The jackal closely misses you. The bat attacks as you move away! The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses your jackal skeleton. The jackal bites your jackal skeleton. Your jackal skeleton barely misses the jackal. The bat attacks as you move away! The bat misses you. The bat hits you but does no damage. Something bites your jackal skeleton. Your jackal skeleton is destroyed! You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. Your claw misses the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you but does no damage. Aiming: Necrotise (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, chance to affect: 76%) The jackal writhes in agony. You kill the jackal! You feel better. The dead are walking! The bat barely misses you. An endoplasm comes into view. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ....##.. .......# # #.....###......# .#...#...)....J.# ..............?.# #..#..........# #.###....##.....####... #....#...###..Zb....... ###.....######h###..# ####....# #@# #...#.##...## #####..>......... .........)...... ##...##.......... ## ##...#.........#.. ..##..#...........##.. #.#....†##........# #.. #......########...# You could see an endoplasm, a jackal (ally target), a bat and a friendly jackal skeleton. Vanquished Creatures 2 goblins (D:1) 2 jackals (D:1) A ball python (D:1) 2 bats (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Duck the Ghoul Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 228 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/3 233 | D:1 | HP: 1/22 [bat (1)] 241 | D:1 | HP: 1/22 [jackal (1)] 241 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 15 Dagger || 23 Cast: Necrotise || 9 Armour: Robe || 17 Dodge: Dodged || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 239 | 239 | 0 | 6 | 113 | 1 | 239.0 | Dungeon | 239 | 239 | 0 | 6 | 113 | 1 | 239.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 239 daAuts