Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 4855683753129599696 102 Ducster the Magician (level 5, -12/35 HPs) Began as a Djinni Conjurer on Dec 25, 2021. Splashed by Ijyb's acid (18 damage) ... on level 3 of the Dungeon on Dec 26, 2021. The game lasted 00:13:41 (1710 turns). Ducster the Magician (Djinni Conjurer) Turns: 1710, Time: 00:13:44 Health: -12/35 AC: 2 Str: 6 XL: 5 Next: 5% Gold: 70 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . h - +0 spear rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ i - amulet of regeneration HPRegen 1.11/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) Armour a - a +0 robe (worn) m - a +0 pair of boots of rampaging Jewellery i - an amulet of regeneration (around neck) Scrolls d - a scroll of fear {unknown} f - a scroll of fog {unknown} g - a scroll of summoning {unknown} k - a scroll of amnesia {unknown} Potions b - 3 potions of heal wounds {unknown} c - a potion of ambrosia {unknown} e - a potion of brilliance {unknown} j - a potion of mutation {unknown} l - a potion of flight {unknown} Skills: + Level 0.1 Polearms + Level 2.7 Dodging + Level 1.8 Stealth + Level 4.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 f - Freeze Ice 92% 1d10 1% 1 g - Ensorcelled Hibernat Hex/Ice 46% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The floor. Ijyb is nearby! Casting: Dazzling Flash (dangerous; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Ijyb is dazzled. Ijyb hits you with a +0 club. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of acid (9) (blind, 75% to hit) The searing ray hits Ijyb! Ijyb is moderately wounded. (Press . to maintain the ray.) The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channeling your searing ray. Ijyb zaps a wand. The bolt of acid misses you. Ijyb is no longer blind. Ijyb hits you with a +0 club. Ijyb misses you. Ijyb closely misses you. Ijyb closely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of acid (8) (heavily wounded, 75% to hit) The searing ray hits Ijyb! Ijyb is almost dead. (Press . to maintain the ray.) Ijyb closely misses you. The searing ray hits Ijyb. Ijyb is almost dead. Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are splashed with acid!! Ouch! That really hurt! You die... ## #..........# #.# #..#######.#### #### ...# #>.# #.....).###... ....###..# #.#####.##.... ......#..# # # #.##.... ....#.#..####.# #....... #..........# #.##.... #.#.........#####.###... ###)g@###.......# ##.# ..........# #.##.##.# #.# #.####....... .. #.# #.# #.....#.#.# #.# #.# ........... #.# #.. ###.....#...# #.#####. ##...##...# #....... ##.## ..# #######. #. You could see Ijyb. Vanquished Creatures Natasha (twice) (D:2) A gnoll (D:1) An adder (D:3) An orc (D:3) 3 ball pythons 4 endoplasms 3 giant cockroaches 2 hobgoblins 3 jackals (D:3) 7 bats 6 frilled lizards A goblin (D:1) A kobold (D:2) A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ducster the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 386 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 997 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 997 | D:1 | Learned a level 1 spell: Freeze 1122 | D:2 | Noticed Natasha 1130 | D:2 | Killed Natasha 1131 | D:2 | Reached skill level 4 in Spellcasting 1131 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1321 | D:2 | Noticed Natasha 1328 | D:2 | Killed Natasha 1452 | D:3 | Reached XP level 5. HP: 26/35 MP: 0/0 1452 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1697 | D:3 | Noticed Ijyb 1710 | D:3 | Splashed by Ijyb's acid Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, amcnicky_mini_pool_small D:2: layout_basic, uniq_natasha D:3: minmay_wonky_spiral, layout_loops_ring, biasface_ghost_orc_armoury, kennysheep_generic_room_14, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Polearms | | 0.1 Dodging | | 2.7 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Spear | 3 | 15 || 18 Cast: Magic Dart | 34 | 27 || 61 Searing Ray | 2 | 3 || 5 Dazzling Flash | | 1 || 1 Stab: Sleeping | 1 | || 1 Armor: Robe | 6 | 7 || 13 Dodge: Dodged | 13 | 37 || 50