Duder Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (8, 33, D:1) a +0 club (17, 1, D:1) 11 bolts (22, 26, D:1) a +0 leather armour a +0 animal skin a +0 mace (22, 32, D:1) 15 arrows (24, 23, D:1) a +0 dagger a +0 dagger (31, 6, D:1) a staff of fire (44, 21, D:1) a +0 dagger (44, 47, D:1) a +0 whip (45, 46, D:1) a +0 club (47, 27, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Laeth's Jewellery Emporium an amulet of magic regeneration (300 gold) a ring of willpower (250 gold) an amulet of the acrobat (300 gold) a ring of wizardry (300 gold) a +4 ring of protection (360 gold) the ring of Hepliaklqana's Anger {rC+ Will+} (376 gold) [ring of protection from cold] rC: It protects you from cold. Will: It increases your willpower. a ring of positive energy (200 gold) a ring of fire (250 gold) an amulet of regeneration (300 gold) a ring of magical power (200 gold) the ring "Isae" {AC+4 Stlth+} (458 gold) [ring of protection] AC: It affects your AC (+4). Stlth: It makes you more stealthy. a +4 ring of evasion (360 gold) a +6 ring of strength (585 gold) (0, 0, D:2) a +0 spear (2, 6, D:2) a +0 short sword (18, 11, D:2) a +0 spear (24, 29, D:2) a +0 scale mail (30, 18, D:2) 17 arrows (31, 8, D:2) a +0 mace (33, 27, D:2) a +0 leather armour Level 3 of the Dungeon (7, 0, D:3) a +0 short sword (7, 12, D:3) a +0 club a +2 robe of positive energy (7, 13, D:3) a +0 dagger a +0 robe (9, 23, D:3) a +0 whip a +0 chain mail (10, 23, D:3) a +0 dagger a +0 ring mail (11, -4, D:3) a +1 dagger of flaming (11, 23, D:3) a +0 dagger a +0 robe (22, 2, D:3) a +0 dagger (23, 0, D:3) a +0 short sword (31, 24, D:3) 5 arrows (32, 20, D:3) a +0 club a +0 short sword (33, 20, D:3) a +0 flail (46, 15, D:3) a +0 dagger (47, 4, D:3) 23 sling bullets (47, 7, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (4, -7, D:4) a +0 hunting sling (10, -8, D:4) a +0 dagger (11, 9, D:4) a +0 ring mail (13, -3, D:4) a +0 giant spiked club (31, 4, D:4) a +0 dagger (32, 3, D:4) a +0 dagger a +0 dagger a +2 dagger of venom (33, 3, D:4) a +0 dagger a +0 club (34, 3, D:4) a +2 spear of freezing a +0 animal skin a +0 helmet a +0 dagger (35, -25, D:4) 12 sling bullets (38, 5, D:4) 22 bolts (39, -27, D:4) 27 sling bullets (44, 1, D:4) a +0 robe (56, 2, D:4) 23 bolts Level 5 of the Dungeon [Shop] Feza's Assorted Antiques a +0 scale mail (108 gold) a potion of flight (81 gold) an amulet of reflection (810 gold) a +0 spear (81 gold) a potion of magic (216 gold) a +0 helmet (121 gold) a +0 spectral giant club (167 gold) a +0 spear (81 gold) (1, 12, D:5) 11 sling bullets (4, 2, D:5) a +0 dagger a +0 robe (7, 10, D:5) a +0 pair of boots (12, 6, D:5) a +1 flail of draining (36, -4, D:5) a +0 chain mail (40, -3, D:5) 12 arrows (41, -34, D:5) a +1 whip of protection a +0 chain mail (51, -17, D:5) a +0 leather armour (63, -34, D:5) a +0 hand axe (68, -40, D:5) 15 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 mace (0, 2, D:6) a +0 mace (1, 1, D:6) a +0 mace (1, 3, D:6) a +0 mace of protection (1, 4, D:6) a +0 mace (1, 7, D:6) a +0 mace (1, 8, D:6) a +0 mace (1, 9, D:6) a +0 mace (2, 5, D:6) a +0 mace (2, 6, D:6) a +4 quarterstaff of chaos a +0 cloak (2, 7, D:6) a +0 mace (2, 8, D:6) a +0 mace (3, 7, D:6) a +0 mace (3, 8, D:6) a +0 mace (3, 9, D:6) a +1 mace of holy wrath (8, -19, D:6) a +0 scythe a +0 robe of positive energy (10, -34, D:6) a +0 shortbow 15 arrows (16, 1, D:6) a +0 chain mail (20, 1, D:6) a +0 dagger (21, 11, D:6) 28 sling bullets (22, 1, D:6) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe (23, 0, D:6) a +0 club a +0 leather armour (23, 1, D:6) a +0 falchion a +0 ring mail a +0 hand axe (26, 1, D:6) a +0 battleaxe a +0 plate armour (39, -9, D:6) a +0 whip a +0 ring mail (39, 7, D:6) a +0 chain mail (41, -14, D:6) a +0 flail (41, -8, D:6) a +0 giant spiked club (44, -5, D:6) 14 arrows (46, -18, D:6) the +1 robe "Qietuom" {Contam rElec Str+2 Slay+4} Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (46, 1, D:6) a +0 hand axe (47, -13, D:6) a staff of conjuration (48, -29, D:6) a quokka corpse (skeletalised by now) (48, -11, D:6) a +0 leather armour a +0 club a +0 robe a +0 mace (48, -9, D:6) a +0 scale mail (49, -10, D:6) a +0 robe a +0 dagger a +0 giant spiked club (56, -31, D:6) a water moccasin corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) 13 gold pieces (3, 8, D:7) a scroll of identify (11, -10, D:7) a +0 hand axe