Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9129883571288041331 119 Dumalacath the Magician (level 5, -2/31 HPs) Began as an Octopode Hedge Wizard on Oct 1, 2024. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:07:42 (4070 turns). Dumalacath the Magician (Octopode Hedge Wizard) Turns: 4070, Time: 00:07:42 Health: -2/31 AC: 1 Str: 10 XL: 5 Next: 3% Magic: 4/10 EV: 12 Int: 18 God: Gold: 236 SH: 0 Dex: 11 Spells: 10/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 236 gold pieces. Inventory: Armour b - a +0 hat (worn) Scrolls d - a scroll of brand weapon {unknown} e - 3 scrolls of teleportation {unknown} f - a scroll of amnesia {unknown} g - 2 scrolls of identify h - a scroll of enchant armour {unknown} i - a scroll of noise {unknown} j - a scroll of fear {unknown} k - 2 scrolls of immolation {unknown} Potions a - 2 potions of might c - a potion of magic l - a potion of curing m - a potion of heal wounds {unknown} n - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.8 Spellcasting - Level 2.4 Conjurations + Level 3.1 Summonings - Level 1.0 Necromancy - Level 1.7 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 6% 2 Blink Tloc 18% N/A 11% 2 Grave Claw Necr 14% 2d8 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc wizard is moderately wounded. The orc wizard casts a spell at you. The puff of flame hits you. The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. The magic dart hits the orc wizard. The orc wizard is heavily wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A puff of flame appears from out of thin air! The puff of flame misses you. A puff of flame appears from out of thin air! The puff of flame hits you! You are confused. You bump into the rock wall. You barely miss something. Your squeeze misses something. You hear some strange, mumbled words. You are more confused. You closely miss something. Something hits you but does no damage. You bump into the rock wall. Something hits you. You bump into the rock wall. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You barely miss something. Your squeeze misses something. Something hits you. You bump into the rock wall. Something hits you. You bump into the rock wall. Something hits you. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You're too confused to cast spells. You're too confused to move! Something hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! You feel less confused. Something hits you. You die... #.# ....... #.# #.###.#.# #.# #.)$....# #.# #####.### #.# #.# #.# #{# #.# #.# #.# ######.# ##.## #..@{..# ....# #.####.# ##..# #.# #.# ##..# ####.## #.# ....# #.....# #.# #...#######.....# #[# #...............# #.# ##..#######.....# #.# #......<.......###.# There were no monsters in sight! Vanquished Creatures An orc wizard (D:3) An adder (D:2) A dart slug (D:3) A ribbon worm (D:2) 7 orcs 7 bats 7 endoplasms 3 giant cockroaches 2 goblins 10 hobgoblins 7 kobolds 3 quokkas 6 ball pythons 5 frilled lizards 7 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dumalacath the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 176 | D:1 | Reached XP level 2. HP: 15/17 MP: 1/6 857 | D:1 | Reached XP level 3. HP: 21/21 MP: 5/8 2204 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/9 3957 | D:3 | Found a bloodstained altar of Trog. 4036 | D:3 | Reached XP level 5. HP: 31/31 MP: 6/10 4070 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners, minmay_misc_feat_columns, minmay_tetromino_l4 D:2: layout_basic, minmay_misc_feat_square D:3: layout_loops_ring, overflow_temple_1_default, guppyfry_early_lair_pool Skill XL: | 1 2 3 4 | ---------------+-------------+----- Summonings | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.8 Conjurations | | 2.4 Necromancy | | 1.0 Translocations | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | 16 || 27 Tentacles | 2 | 2 || 4 Constrict | 2 | 4 || 6 Cast: Magic Dart | 88 | 85 || 173 Use: Scroll | | 2 || 2 Armour: Skin | 7 | 24 || 31 Dodge: Dodged | 7 | 14 || 21