Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 13838629610573626135 37 Dumalacath the Caller (level 3, 21/21 HPs) Began as an Octopode Hedge Wizard on Oct 3, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:03:24 (1081 turns). Dumalacath the Caller (Octopode Hedge Wizard) Turns: 1081, Time: 00:03:25 Health: 21/21 AC: 1 Str: 9 XL: 3 Next: 41% Magic: 7/7 EV: 12 Int: 18 God: Gold: 10 SH: 5 Dex: 11 Spells: 7/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . b - +0 hat rPois . a - amulet of reflection rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: reflection @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour b - a +0 hat (worn) Jewellery a - an amulet of reflection (around mantle) e - a +5 ring of evasion Scrolls d - a scroll of fog {unknown} Potions c - a potion of magic f - 2 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations + Level 3.2 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 6% 2 Blink Tloc 12% N/A 16% 2 Grave Claw Necr 12% 2d7 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a leather armour. A hobgoblin comes into view. The hobgoblin barely misses you. You tentacle-slap the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin, but do no damage. The hobgoblin is moderately wounded. You constrict the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! An endoplasm comes into view. The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm but do no damage. The endoplasm completely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. You squeeze the endoplasm. You kill the endoplasm! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .###..#.## #....#### #..#.# #.......# ##.%#.#### #..#.....# #........####..####... #.....##.........##.## # #...####.####..#.##.### ...##...# ##.## #..#......# #..†...###...###..#..#.#.# ...##.....@...............# #. ###.#.....######..#.#.# #.#####.#..#.## #........# #..........#.# #.#.##.### #######.##.#.# #.#.##.# ####...[..# #.#.##.# #.......#.#####.#.##.# #.##.####..(......##.# #.##.# #######)####.### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) 4 bats (D:1) 5 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins (D:1) 4 jackals (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dumalacath the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 188 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 667 | D:1 | Reached XP level 3. HP: 13/21 MP: 0/7 1081 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_ring, hellmonk_ecumenical_altar_run_dry Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 2 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Conjurations | | 2.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 21 Constrict || 9 Tentacles || 8 Cast: Magic Dart || 62 Stab: Sleeping || 1 Armour: Skin || 16 Dodge: Dodged || 14