Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14423565367696791500 4 Dumalacath the Magician (level 1, -1/11 HPs) Began as an Octopode Hedge Wizard on Oct 3, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (155 turns). Dumalacath the Magician (Octopode Hedge Wizard) Turns: 155, Time: 00:00:27 Health: -1/11 AC: 1 Str: 9 XL: 1 Next: 60% Magic: 2/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - a +0 hat (worn) Potions c - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations + Level 1.6 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 14% N/A 14% 2 Blink Tloc 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 41% 3 Tukima's Dance Hex 2% N/A 50% 3 Passage of Golubria Tloc 5% N/A 77% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You see here a +0 dagger. You see here a hobgoblin corpse. You tentacle-slap the endoplasm but do no damage. The endoplasm misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The endoplasm misses you. You tentacle-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You barely miss the endoplasm. You squeeze the endoplasm, but do no damage. The endoplasm is heavily wounded. The endoplasm misses you. You tentacle-slap the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ###...#.##.......... ... ................. .......#.#.#####.###. ........# #...##. .. ... . #...... #. #...##. #. ######. ####.#.############ #. #.....bJ@)........######. #.####.####.#....[....... ... #.#.##......... ..... #.#.##...#####. ###... #.#.###### #. .... #.#.# #. #.... #.#.# #. #.b.. ....# #. ... .. You could see an endoplasm and a bat. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 3 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dumalacath the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 155 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 14 Tentacles || 4 Constrict || 2 Cast: Magic Dart || 8 Armour: Skin || 2 Dodge: Dodged || 8