Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 17229467820448433028 37 Dumalacath the Caller (level 3, 0/21 HPs) Began as an Octopode Hedge Wizard on Oct 3, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1753 turns). Dumalacath the Caller (Octopode Hedge Wizard) Turns: 1753, Time: 00:02:21 Health: 0/21 AC: 1 Str: 9 XL: 3 Next: 39% Magic: 1/7 EV: 12 Int: 18 God: Gold: 49 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . f - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Armour b - a +0 hat (worn) Jewellery f - a ring of flight (left tentacle) Scrolls a - a scroll of torment {unknown} d - a scroll of blinking {unknown} e - a scroll of fog {unknown} g - a scroll of fear {unknown} i - a scroll of poison {unknown} Potions c - a potion of magic h - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations + Level 3.2 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 b - Call Imp Summ 28% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 16% 2 Grave Claw Necr 12% 2d7 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the endoplasm! Your magical contamination has completely faded away. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! You hear a bark! The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 club. The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. A gnoll comes into view. It is wielding a +0 club. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll shouts! The gnoll barely misses you. The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. You tentacle-slap the gnoll but do no damage. Your grab misses the gnoll. You squeeze the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. The gnoll hits you with a +0 whip. You barely miss the gnoll. Your grab misses the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You tentacle-slap the gnoll but do no damage. You grab the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll closely misses you. The gnoll barely misses you. You completely miss the gnoll. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll. x2; The gnoll barely misses you. The gnoll hits you with a +0 club. You die... ..h.....# .....J# #....#.# #....#.# #...<..# #####..# .....# ###.#...# #@gg#.### #g#...... #.# ####. #.# #####.# #######.....# #.....#.##### #.....'.# #.....### You could see 3 gnolls. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms 2 giant cockroaches (D:1) 4 goblins A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:2) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 kobolds 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dumalacath the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 282 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/6 340 | D:1 | Learned a level 2 spell: Call Imp 671 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/7 1362 | D:2 | Found a basalt altar of Yredelemnul. 1753 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 2 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Conjurations | | 2.0 Necromancy | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 23 Constrict || 7 Tentacles || 3 Cast: Magic Dart || 66 Armour: Skin || 18 Dodge: Dodged || 19