Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 4954839084644966925 29 Dumalacath the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 21, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:42 (1260 turns). Dumalacath the Conjurer (Demonspawn Conjurer) Turns: 1260, Time: 00:01:43 Health: 24/24 AC: 6 Str: 7 XL: 3 Next: 1% Magic: 3/6 EV: 11 Int: 20 God: Gold: 85 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 whip rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.24/turn h - ring of positive energy MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic magic 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Missiles i - 10 poisoned darts Armour a - a +0 robe (worn) k - an orb of guile Jewellery c - a +4 ring of protection (worn) h - a ring of positive energy (worn) Scrolls e - a scroll of teleportation {unknown} f - a scroll of poison {unknown} j - a scroll of amnesia {unknown} Potions b - a potion of magic g - a potion of ambrosia {unknown} l - a potion of attraction {unknown} m - a potion of lignification {unknown} n - a potion of brilliance {unknown} o - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Your touch may inflict minor irresistible damage on your foes. Message History You kill the giant cockroach! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 85 gold pieces (gained 5). Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Found 6 stones. Found 3 stones. n - a red potion Okay, then. Okay, then. o - an inky potion Found a stone staircase leading up. Found an escape hatch in the floor. The magic dart hits the bat. The bat is moderately wounded. The magic dart hits the bat. The bat is severely wounded. The bat barely misses you. The magic dart hits the bat. You kill the bat! Your Conjurations skill increases to level 5! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a leather armour. A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. The goblin is heavily wounded. The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......#.......>.. ......##.......# ....... ......##.......# ....... #.#...##.......# ..).... ...............# ....... #.#.####.......# ....... ..#.##.........# ....... ###.##.####.#####....... ....##.# #.....@..[.... #...##.# #..###.####### ###.##.# #..# #+# #.##.# #..# ###.##.####..# ^.#.....<##..# ..####.#..#..# ..# #.#.)#..# ..# #.#.....# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 3 ball pythons (D:1) 4 bats 4 endoplasms A giant cockroach (D:2) 3 goblins 3 hobgoblins 4 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dumalacath the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 458 | D:1 | Discovered your monstrous ancestry. 458 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 458 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 917 | D:2 | Learned a level 2 spell: Searing Ray 1207 | D:2 | Reached skill level 5 in Conjurations 1260 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1260 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1260 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic D:2: layout_basic, ebering_ecumenical_altar_webs, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Whip || 10 Cast: Magic Dart || 48 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1259 | 1245 | 14 | 7 | 1095 | 2 | 629.5 | Dungeon | 1259 | 1245 | 14 | 7 | 1095 | 2 | 629.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 858 daAuts D:2: 400 daAuts