Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 2193641016935404475 8 Dumalacath the Conjurer (level 2, 14/19 HPs) Began as a Demonspawn Conjurer on Mar 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (252 turns). Dumalacath the Conjurer (Demonspawn Conjurer) Turns: 252, Time: 00:00:41 Health: 14/19 AC: 3 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 18 God: Gold: 20 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Potions b - a potion of magic d - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Nothing appears to happen. You don't have enough magic to cast this spell. Unknown command. The endoplasm jiggles. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your magical contamination has completely faded away. You start resting. Magic restored. Found a hand axe. You open the door. A goblin comes into view. It is wielding a +0 club. The goblin shouts! A bat comes into view. A dart slug comes into view. The magic dart hits the goblin. The goblin is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat hits you. The bat barely misses you. The bat barely misses you. The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you. You hit the bat. You kill the bat! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...####..#....##..##..###... #.....)..............#..##... #.#.#####.................... #...#####..........######...# ##.....##.##..###............ #.....##.........########### ##....##.....##### # #...ß.#.############# # #....<#...@†..).....# # #...ß.#.###########'# # #....##)# .... # #....##.# ....... # #....##.# #.........# #.#####.# #g........# #. ### #......... # #.......w. There were no monsters in sight! Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dumalacath the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 252 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 252 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/5 252 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 9 Dagger || 1 Cast: Magic Dart || 10 Armour: Robe || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 250 | 250 | 0 | 41 | 122 | 1 | 250.0 | Dungeon | 250 | 250 | 0 | 41 | 122 | 1 | 250.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 250 daAuts