Dungeon Crawl Stone Soup version 0.27-a0-765-ge4d627daa3 (webtiles) character file. Game seed: 6966566787703959599 0 DunceCap the Covered (level 1, 15/15 HPs) Began as a Djinni Wanderer on Mar 25, 2021. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). DunceCap the Covered (Djinni Wanderer) Turns: 1, Time: 00:00:17 Health: 15/15 AC: 5 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 9 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 hand axe rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour c - a +0 ring mail (worn) Skills: + Level 1.5 Axes + Level 1.0 Throwing + Level 3.0 Armour + Level 1.0 Shields + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 19% 1 b - Blink Tloc N/A N/A 26% 2 c - Call Imp Summ 10% N/A 26% 2 d - Slow Hex 10% N/A 26% 2 e - Conjure Flame Conj/Fire 10% 6-21 47% 3 f - Mephitic Cloud Conj/Pois/Air 10% N/A 47% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, DunceCap the Djinni Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 ring mail; and the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ##.## ## ..####...####.. ....#..≈..#.... ..≈....≈....≈.. ...≈..≈≈≈..≈... ....≈≈≈≈≈≈≈.... ..≈≈≈≈...≈≈≈≈.. ≈≈≈≈≈..@..≈≈≈≈≈ ..≈≈≈≈...≈≈≈≈.. ....≈≈≈≈≈≈≈.... ...≈..≈≈≈..≈... ..≈....≈....≈.. ....#..≈..#.... ..####...####.. ## ##.## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DunceCap the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, nrook_campfire Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts