Dungeon Crawl Stone Soup version 0.27-a0-773-gaaee5cf45b (webtiles) character file. Game seed: 14890801861369815291 0 DunceCap the Skirmisher (level 1, 20/20 HPs) Began as a Djinni Wanderer on Mar 25, 2021. Got out of the dungeon alive. The game lasted 00:00:13 (1 turns). DunceCap the Skirmisher (Djinni Wanderer) Turns: 1, Time: 00:00:14 Health: 20/20 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Potions b - a potion of curing Skills: + Level 3.0 Fighting + Level 1.0 Polearms + Level 1.1 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Blink Tloc N/A N/A 11% 2 c - Call Imp Summ 9% N/A 11% 2 d - Slow Hex 9% N/A 11% 2 e - Conjure Flame Conj/Fire 9% 6-21 22% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, DunceCap the Djinni Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a dagger, 24 stones and a whip. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of curing, a scroll of teleportation, a +0 robe; and the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ............... )⌠...⌠...⌠...⌠. .........(..... #.⌠....⌠....⌠.# #...........# #..⌠...⌠..# #...)...# #..@..# ##.>.## ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DunceCap the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, hangedman_abyss_or_decor_lesser_grid Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts