Dungeon Crawl Stone Soup version 0.27-a0-773-gaaee5cf45b (webtiles) character file. Game seed: 15764695492142183880 0 DunceCap the Magician (level 1, 17/17 HPs) Began as a Djinni Wanderer on Mar 25, 2021. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). DunceCap the Magician (Djinni Wanderer) Turns: 1, Time: 00:00:10 Health: 17/17 AC: 2 Str: 12 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 10 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Potions b - a potion of lignification Skills: + Level 1.0 Fighting + Level 1.5 Bows + Level 1.0 Throwing + Level 1.0 Shields + Level 4.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Blink Tloc N/A N/A 4% 2 c - Call Imp Summ 15% N/A 4% 2 d - Slow Hex 15% N/A 4% 2 e - Conjure Flame Conj/Fire 15% 6-21 9% 3 f - Mephitic Cloud Conj/Pois/Air 15% N/A 9% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, DunceCap the Djinni Wanderer. The bosom of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a black potion, a robe and 20 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a scroll of teleportation, a +0 robe; and the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .. ........... ..# #.......... ...##.≈≈≈≈≈≈≈.. ....#.≈.....≈.[ #.....≈.....≈.. ...≈≈.≈!≈≈..≈.. ...≈..≈..≈..≈.. ...≈..≈@.≈..≈.. ...≈..≈≈.≈.≈≈.# ...≈.....≈....# ...≈.....≈.#### ...≈≈≈≈≈≈≈.# ....(......# #........... ###########.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DunceCap the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts