Dungeon Crawl Stone Soup version 0.27-a0-773-gaaee5cf45b (webtiles) character file. Game seed: 17967881457048691078 0 DunceCap the Magician (level 1, 17/17 HPs) Began as a Djinni Wanderer on Mar 25, 2021. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). DunceCap the Magician (Djinni Wanderer) Turns: 1, Time: 00:00:07 Health: 17/17 AC: 2 Str: 11 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 13 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +2 shortbow rCold x . . Faith . (shield currently unavailable) rNeg . . . Spirit . e - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 shortbow (weapon) Missiles b - 27 arrows (quivered ammo) Armour e - a +0 robe (worn) Scrolls d - a scroll of teleportation Skills: + Level 1.0 Fighting + Level 1.0 Bows + Level 1.0 Armour + Level 1.0 Stealth + Level 4.5 Spellcasting + Level 1.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 3% 1 b - Mephitic Cloud Conj/Pois/Air 14% N/A 10% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, DunceCap the Djinni Wanderer. Will you be the one to retrieve the transcendent Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 shortbow, 27 arrows, a scroll of teleportation, a +0 robe; and the following spells memorised: Shock, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ######### #........ #..#..#.. #........ #........ #@....... #........ #........ #..#..#.. #........ ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DunceCap the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, minmay_misc_feat_room, minmay_splitting_lines, hex_tiny, kennysheep_another_room, lemuel_another_geyser Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts