Dungeon Crawl Stone Soup version 0.27-a0-789-g6bb3289e1e (webtiles) character file. Game seed: 17145995457648912950 0 DunceCap the Magician (level 1, 17/17 HPs) Began as a Djinni Wanderer on Mar 27, 2021. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). DunceCap the Magician (Djinni Wanderer) Turns: 1, Time: 00:00:07 Health: 17/17 AC: 5 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 9 Int: 13 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 ring mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 ring mail (worn) Potions c - a potion of lignification Skills: + Level 1.0 Fighting + Level 1.5 Axes + Level 2.0 Armour + Level 1.0 Stealth + Level 1.0 Shields + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 32% 1d4 21% 1 b - Blink Tloc N/A N/A 30% 2 c - Call Imp Summ 8% N/A 30% 2 d - Slow Hex 8% N/A 30% 2 e - Conjure Flame Conj/Fire 8% 6-21 52% 3 f - Mephitic Cloud Conj/Pois/Air 8% N/A 52% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, DunceCap the Djinni Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 ring mail, a potion of lignification; and the following spells memorised: Magic Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. There are no items here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #.@.# #...# ###+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DunceCap the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_rooms, serial_shops, shop_scrolls, shop_fountains, shop, shop, hangedman_decor_clover_reticule Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts