DunceCap Level 1 of the Dungeon (13, 31, D:1) a +0 short sword (32, 1, D:1) a +0 club (34, 24, D:1) 18 stones (37, 34, D:1) a +0 club (38, 34, D:1) a +0 club (44, 1, D:1) a +0 dagger (46, 29, D:1) 11 sling bullets (52, 9, D:1) a +0 leather armour (56, 5, D:1) a +0 whip 2 stones (56, 7, D:1) 15 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (8, 22, D:2) a +0 ring mail (22, 40, D:2) a +0 dagger of venom (22, 45, D:2) a +0 ring mail (35, 31, D:2) a +0 dagger (42, 32, D:2) a +0 hunting sling (51, 16, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) 18 stones (4, 3, D:3) 6 stones (8, -34, D:3) a +0 short sword (9, -42, D:3) 23 stones (12, -35, D:3) a +0 ring mail (15, 7, D:3) a +0 robe (17, -14, D:3) a +0 club (22, 2, D:3) 15 stones (40, -5, D:3) a +0 rapier of electrocution (46, -24, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (17, 10, D:4) 23 stones (19, 7, D:4) a +0 short sword (19, 39, D:4) 25 stones (24, 4, D:4) a +0 rapier a +1 leather armour of willpower (25, 30, D:4) a +0 flail (30, 41, D:4) 23 arrows (36, 45, D:4) a +0 whip 4 stones (39, 1, D:4) 19 arrows (54, 31, D:4) a +0 short sword (57, 10, D:4) a +0 spear (60, 40, D:4) 18 stones (62, 19, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Hirphui's Distillery a potion of ambrosia (88 gold) a potion of haste (110 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) 2 potions of haste (220 gold) a potion of attraction (33 gold) 2 potions of attraction (66 gold) [Shop] Afomuc's General Store a ring of positive energy (220 gold) a +6 broad axe of draining (431 gold) 10 arrows (22 gold) a +0 short sword (33 gold) a box of beasts (440 gold) a +0 ring mail (44 gold) a box of beasts (440 gold) [Shop] Veirin's Antique Weapon Shoppe the +9 mace "Poinwytu" {protect, *Noise +Rage rPois Will++} (1500 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rPois: It protects you from poison. +Rage: It lets you go berserk. *Noise: It may make noises in combat. Will: It greatly increases your willpower. a +0 dagger (44 gold) a +0 quarterstaff (88 gold) a +0 whip (55 gold) a +0 hunting sling (33 gold) a +0 hunting sling (33 gold) a +0 short sword of speed (242 gold) a +0 rapier (88 gold) the +3 war axe "Gram" {freeze, rF+ Dex+2} (869 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rF: It protects you from fire. the +2 whip "Anuwnietu" {pain, rElec Int+3 Dex+3} (941 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. a +3 great mace of holy wrath (631 gold) [Shop] Ennubratz's Book Emporium a book of Spatial Translocations (364 gold) a book of Ice (644 gold) the Guide on Destructive Weightlessness (588 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Iskenderun's Battlesphere Conjuration 5 no c - Fireball Conjuration/Fire 5 no d - Starburst Conjuration/Fire 6 no a book of the Hunter (364 gold) a book of Burglary (392 gold) the Almanac of Creative Confrontation (392 gold) Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Dragon's Call Summoning 9 no a book of Ice (644 gold) a book of Dreams (392 gold) a book of the Dryads (532 gold) a book of Callings (280 gold) a book of Lightning (504 gold) a Necronomicon (784 gold) (0, 0, D:5) a +0 quarterstaff (3, -22, D:5) 21 stones (3, -21, D:5) 15 stones (13, 4, D:5) a +0 short sword a +0 leather armour (14, 4, D:5) a +0 flail (26, -33, D:5) 14 sling bullets (29, -5, D:5) a +0 flail (30, 4, D:5) a +0 dagger a +0 whip a +0 flail a +0 leather armour (31, -19, D:5) 13 arrows a +0 shortbow (32, -7, D:5) 16 arrows a +0 shortbow (36, 5, D:5) a +0 hunting sling (37, -16, D:5) a potion of degeneration (41, -28, D:5) a +0 scale mail (43, -27, D:5) 6 boomerangs (43, -25, D:5) 17 stones (45, -7, D:5) a +0 robe a +0 trident (47, -24, D:5) a scroll of vulnerability (51, -18, D:5) 16 bolts (52, -23, D:5) a +0 robe (54, -21, D:5) a +0 short sword Level 6 of the Dungeon (6, 3, D:6) a +0 robe (12, -12, D:6) a +5 flail of protection a +0 scale mail (12, 15, D:6) 25 stones (14, 17, D:6) 21 arrows (26, 3, D:6) a +0 ring mail (29, 6, D:6) a potion of degeneration (35, 1, D:6) a +0 glaive (39, 9, D:6) a +0 pair of boots (42, 19, D:6) 19 stones (42, 37, D:6) a +0 hand axe (52, -5, D:6) 26 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 mace (0, 12, D:7) a +0 mace (1, 3, D:7) a +2 quarterstaff of chaos (1, 9, D:7) a +0 mace (1, 10, D:7) a +3 mace (1, 34, D:7) a +0 mace (1, 42, D:7) a +0 plate armour (3, 11, D:7) a +0 mace (3, 13, D:7) the +1 trident of Pung {protect, rPois rF+ Will+ SInv} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. Will: It increases your willpower. (3, 36, D:7) a +0 whip a +0 scale mail (3, 37, D:7) a +0 dagger a +0 robe (3, 38, D:7) a +0 dagger a +0 robe (4, 32, D:7) a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail (4, 33, D:7) a +0 dagger (4, 39, D:7) a +0 dagger a +0 scale mail (15, 35, D:7) a +0 whip (15, 41, D:7) 19 arrows (21, 49, D:7) 29 stones (32, 3, D:7) 19 stones (33, 26, D:7) 15 sling bullets (36, 21, D:7) a +0 shortbow 17 arrows (42, 25, D:7) a +0 short sword (44, 0, D:7) a +0 spear a +0 whip (45, 0, D:7) a +0 flail a +0 flail (46, 0, D:7) a +0 hunting sling a +0 whip (55, 16, D:7) a +0 long sword of flaming Level 8 of the Dungeon (0, 0, D:8) 9 sling bullets (4, 1, D:8) 7 gold pieces (4, 3, D:8) 18 gold pieces (5, -4, D:8) a +0 ring mail (6, 3, D:8) 13 arrows (19, 3, D:8) a +0 leather armour a +0 club (24, 1, D:8) a +0 leather armour 26 sling bullets a +0 quarterstaff a +0 hunting sling (25, -9, D:8) a +0 pair of boots (26, 11, D:8) 11 arrows (26, 20, D:8) a +0 chain mail (32, 11, D:8) a +0 leather armour the Ecumenical Temple