Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 7641152329735565222 30 DunceCap the Magician (level 3, 0/20 HPs) Began as a Kobold Hedge Wizard on Aug 14, 2021. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:07:04 (1083 turns). DunceCap the Magician (Kobold Hedge Wizard) Turns: 1083, Time: 00:07:04 Health: 0/20 AC: 3 Str: 7 XL: 3 Next: 37% Magic: 0/7 EV: 14 Int: 16 God: Gold: 6 SH: 0 Dex: 14 Spells: 5/8 levels left rFire + . . SeeInvis . a - +0 dagger rCold + . . Faith . (shield restricted) rNeg . . . Spirit . b - +0 robe rPois + Reflect . c - +0 hat rElec + Harm . (no cloak) rCorr + Rampage . e - +0 pair of gloves Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: resistant, attractive, very slightly contaminated A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) i - a +0 short sword Missiles h - 49 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) e - a +0 pair of gloves (worn) Scrolls g - a scroll of identify {unknown} Potions d - a potion of attraction Skills: + Level 0.5 Fighting - Level 2.4 Dodging + Level 3.1 Stealth + Level 3.4 Spellcasting * Level 1.5 Conjurations * Level 1.8 Summonings + Level 1.4 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 b - Call Imp Summ 8% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 16% 2 Static Discharge Conj/Air 5% N/A 21% 2 Slow Hex 2% N/A 26% 2 Conjure Flame Conj/Fire 5% 6-21 36% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 41% 3 Sticky Flame Conj/Fire 5% 2d3 78% 4 Dispel Undead Necr 2% 3d7 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History The magic dart hits the hobgoblin. You kill the hobgoblin! The endoplasm is pulled toward you! The endoplasm closely misses you. Your magical contamination has completely faded away. It was a potion of resistance. You feel protected. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You resist. You die... ..####..J.......###†##### #.# ### #.#.######.# #.# #.##### #.#.######+# #.# #.....† #.#.#♣PP♣≈.♣♣#.# ####### #.#.#♣♣≈.....'.# #.###.....♣♣P### ## #.###<.♣≈♣≈P♣# ########## .# #..########## #...)..... .#####..# #@# #.######## ........# #J# #.# .######.# #.# #.# .# #.# #.# #.# .# #.# #.# #.# .# #.# #.# #.# .# #.# #.# #.# .# #.# #†# #.# .# #.# #.# #.# You could see an endoplasm. Vanquished Creatures A ball python (D:1) 4 bats (D:1) 4 endoplasms (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) 5 kobolds (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DunceCap the Kobold Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 139 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 694 | D:1 | Reached XP level 3. HP: 11/20 MP: 2/7 886 | D:1 | Learned a level 2 spell: Call Imp 1063 | D:1 | HP: 1/20 [hobgoblin (4)] 1082 | D:1 | HP: 1/20 [frozen (1)] 1083 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Fighting | | 0.5 Dodging | | 2.4 Spellcasting | | 3.4 Conjurations | | 1.5 Summonings | | 1.8 Translocations | | 1.4 Action || total -------------------------++------- Melee: Dagger || 29 Cast: Magic Dart || 42 Use: Potion || 3 Stab: Sleeping || 12 Armor: Robe || 11 Dodge: Dodged || 25