Dungeon Crawl Stone Soup version 0.29-a0-82-g837932c90e (webtiles) character file. Game seed: 9195710319936223032 0 DunceCap the Skirmisher (level 1, 22/22 HPs) Began as a Minotaur Wanderer on Feb 5, 2022. Got out of the dungeon alive. The game lasted 00:00:20 (1 turns). DunceCap the Skirmisher (Minotaur Wanderer) Turns: 1, Time: 00:00:20 Health: 22/22 AC: 3 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 7 Spells: 1/2 levels left rFire . . . SeeInvis . a - +3 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +3 mace (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 4.8 Fighting + Level 3.6 Maces & Flails + Level 1.0 Spellcasting + Level 1.0 Necromancy + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Animate Skeleton Necr 4% N/A 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 2% 2d6 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Welcome, DunceCap the Minotaur Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 4 poisoned darts. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +3 mace, a +0 leather armour; and the following spell memorised: Animate Skeleton; and the following spells available to memorise: Vampiric Draining. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ≈≈..≈≈### ≈≈..≈≈≈≈ #≈..≈#≈ ≈..≈≈ ≈..≈ #.(# #..# #@># #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DunceCap the Minotaur Wanderer began the quest for the Orb. 0 | D:1 | DunceCap set off with the following items: a +3 mace, a +0 | leather armour; and the following spell memorised: Animate | Skeleton; and the following spells available to memorise: | Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring, shapermc_ecumenical_altar_flowoftime Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts