Seeded DCSS version 0.33-a0-135-g23b886832e (webtiles) character file. Game seed: 18380542637173605049 (custom seed) 9 DungeonMaster0 the Apothecary (level 2, -1/21 HPs) Began as a Djinni Ice Elementalist on Sept 24, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (117 turns). DungeonMaster0 the Apothecary (DjIE) Turns: 117, Time: 00:01:07 Health: -1/21 AC: 2 Str: 5 (7) XL: 2 Next: 20% Gold: 0 EV: 11 Int: 14 (16) God: SH: 0 Dex: 10 (13) rFire + + . d - staff of cold rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of positive energy HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of cold (weapon) Jewellery e - a ring of positive energy (left hand) Skills: + Level 2.4 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 4% 1 b - Frozen Ramparts Ice 36% 1d6 14% 3 c - Ozocubu's Armour Ice 18% N/A 14% 3 d - Summon Ice Beast Ice/Summ 18% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The bat hits you. You hit the jackal but do no damage. The bat hits you but does no damage. The jackal misses you. The jackal barely misses you. The jackal closely misses you. x2; The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The bat hits you but does no damage. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The bat closely misses you. x2 It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The bat barely misses you. The bat closely misses you. The jackal bites you but does no damage. The jackal closely misses you. The bat misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the jackal. The jackal is heavily wounded. The bat barely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You feel a surge of power! You freeze the jackal! You kill the jackal! * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The jackal barely misses you. The jackal misses you. The bat barely misses you. The jackal bites you. You die... ♣P.P♣PPP...............# P....P.................# ........................ ."..........>..........# ...P......>.....†........ PP....................... P♣...................#... PP...#.####>....bh#..... ..†....# #..###@h...###. .....#######..#.......... ..##.....##.....#....### .......(...........#.## ......................# ................†.#..... ........................# ........................# .................#..#...# You could see 2 jackals and a bat. Vanquished Creatures 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DungeonMaster0 the Djinni Ice Elementalist began the quest | for the Orb. 0 | D:1 | DungeonMaster0 set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 58 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 117 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_rooms, bh_walls_and_bars Action || total ---------------------------++------- Melee: Unarmed || 4 Staff || 9 Cast: Freeze || 10 Use: Scroll || 1 Potion || 1 Armour: Robe || 29 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 117 | 104 | 13 | 0 | 36 | 1 | 117.0 | Dungeon | 117 | 104 | 13 | 0 | 36 | 1 | 117.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 117 daAuts