Dungeon Crawl Stone Soup version 0.27-a0-808-g60bc5d92e6 (webtiles) character file. Game seed: 13637246240167087165 8687 Dvallin the Fighter (level 11, -10/89 HPs) Began as a Djinni Conjurer on Mar 29, 2021. Was a Priest of Ashenzari. Shot with a sling bullet by Joseph (14 damage) ... on level 10 of the Dungeon. The game lasted 00:27:47 (13565 turns). Dvallin the Fighter (Djinni Conjurer) Turns: 13565, Time: 00:27:48 Health: -10/89 AC: 4 Str: 6 XL: 11 Next: 34% Gold: 520 EV: 11 Int: 23 God: Ashenzari [***...] SH: 6 Dex: 9 rFire + + + SeeInvis + r - +0 short sword of the Ensconced Sun {venom, Melee, Cun} (curse) rCold x . . Faith . E - +2 buckler "Omen of Ashenzari" {+Blink rF++ rCorr Dex-3, Range, Melee} (curse) rNeg . . . Spirit . a - +0 leather armour of the Stellar Negation {Fort, Range} (curse) rPois ∞ Reflect . (no helmet) rElec . Harm . v - +0 cloak of the Shattered Seer {Fort, Evo} (curse) rCorr + Rampage . (no gloves) Will +.... Clarity + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.24/turn I - ring "Regret of Ashenzari" {SInv, Range, Melee} (curse) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion, Evoke Blink, Shatter the Chains You were on level 10 of the Dungeon. You worshipped Ashenzari. Ashenzari was most pleased with you. You visited 1 branch of the dungeon, and saw 10 of its levels. You collected 520 gold pieces. Inventory: Hand Weapons r - the cursed +0 short sword of the Ensconced Sun (weapon) {venom, Melee, Cun} (You took it off a kobold on level 2 of the Dungeon) It poisons the flesh of those it strikes. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Cunning: Dodging and Stealth. H - a +2 vorpal falchion Missiles b - 72 poisoned darts j - 298 stones k - 13 boomerangs Armour a - the cursed +0 leather armour of the Stellar Negation (worn) {Fort, Range} (You found it on level 7 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Ranged Combat: Slings, Bows, Crossbows and Throwing. v - the cursed +0 cloak of the Shattered Seer (worn) {Fort, Evo} (You took it off Crazy Yiuf on level 3 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Evocations: Evocations. E - the cursed +2 buckler "Omen of Ashenzari" (worn) {+Blink rF++ rCorr Dex-3, Range, Melee} (You took it off a kobold on level 4 of the Dungeon) It affects your dexterity (-3). It greatly protects you from fire. It lets you blink. It provides partial protection from all sources of acid and corrosion. It has a curse which improves the following skills: Ranged Combat: Slings, Bows, Crossbows and Throwing. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. K - a +4 ring mail Magical Staves x - a staff of air Jewellery I - the cursed ring "Regret of Ashenzari" (left hand) {SInv, Range, Melee} (You found it on level 6 of the Dungeon) [ring of see invisible] It lets you see invisible. It has a curse which improves the following skills: Ranged Combat: Slings, Bows, Crossbows and Throwing. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. N - an amulet of regeneration Wands c - a wand of acid (10) G - a wand of random effects (13) L - a wand of paralysis (7) M - a wand of charming (9) Scrolls g - a scroll of torment h - 12 scrolls of identify i - 4 scrolls of immolation p - 3 scrolls of enchant armour q - 8 scrolls of teleportation u - 2 scrolls of fear w - 2 scrolls of enchant weapon y - a scroll of silence C - a scroll of acquirement F - a scroll of brand weapon Potions d - 5 potions of heal wounds l - a potion of ambrosia m - a potion of magic n - 3 potions of curing s - a potion of lignification t - 3 potions of cancellation z - 3 potions of might A - a potion of resistance B - a potion of brilliance D - a potion of haste J - a potion of berserk rage Skills: + Level 11.8 Fighting - Level 2.3(3.8) Dodging - Level 1.5(2.9) Stealth - Level 2.5(4.9) Shields + Level 10.8 Spellcasting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 3d7 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 29% 3d14 1% 4 e - Iskenderun's Mystic Conj/Tloc 58% 2d12 1% 4 f - Pain Necr 100% 1d9 1% 1 g - Wereblood Tmut 58% N/A 1% 2 h - Corpse Rot Necr/Air N/A N/A 1% 2 i - Vampiric Draining Necr 29% 2d10 1% 3 j - Silence Hex/Air 29% N/A 2% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:4 Lair (0/6) D:8 Orc: D:9-12 Altars: Ashenzari Gozag Zin Annotations: D:10 exclusion: cyclops, Joseph Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You draw life force from Joseph. You feel life coursing into your body. * * * LOW HITPOINT WARNING * * * Joseph hits you with a +4 quarterstaff of draining! * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +4 quarterstaff of draining, wearing a +0 ring mail and quivering sling bullets (moderately wounded, blind) You draw life force from Joseph! You feel life coursing into your body! * * * LOW HITPOINT WARNING * * * You block Joseph's attack. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +4 quarterstaff of draining, wearing a +0 ring mail and quivering sling bullets (heavily wounded, blind) You draw life force from Joseph! You feel life coursing into your body. * * * LOW HITPOINT WARNING * * * You block Joseph's attack. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +4 quarterstaff of draining, wearing a +0 ring mail and quivering sling bullets (severely wounded, blind) You draw life force from Joseph! You feel life coursing into your body. * * * LOW HITPOINT WARNING * * * Joseph is no longer blind. Joseph hits you with a +4 quarterstaff of draining! * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Joseph unwields a +4 quarterstaff of draining. Joseph wields a +1 vorpal hunting sling. Joseph shoots a sling bullet. The sling bullet hits you! You die... #.# #.##...#####* , #.####..........##### * * #...................., * ######..........#***** * #^##...##.## * #.##...##.#######* , #.#######........ , #.....>...####### #########@# #.# * * * * #@....... ######### You could see Joseph. Vanquished Creatures Pikel (D:6) A troll (D:9) Grinder (D:5) A hornet (D:8) Sigmund (D:3) 15 yaks 3 wyverns A basilisk (D:8) A steam dragon (D:8) 5 water moccasins (D:8) Duvessa (D:6) An orc warrior (D:6) 2 ice beasts A black bear (D:5) A hornet zombie (D:5) 3 ogres 4 centaurs A necrophage (D:8) A phantom (D:6) Blork the orc (D:6) 3 kobold brigands 2 bullfrogs A wyvern zombie (D:7) A water moccasin zombie (D:6) Dowan (D:6) 7 scorpions 3 killer bees (D:8) 3 wights (D:7) 5 centaur zombies Crazy Yiuf (D:3) 2 bullfrog zombies (D:5) 2 gnoll shamans An orc priest (D:6) 2 bullfrog skeletons 2 hounds 3 jellies A centaur skeleton (D:7) 3 iguanas 5 orc wizards A killer bee zombie (D:5) A howler monkey zombie (D:7) 6 adders 11 gnolls 2 shadow imps An adder skeleton (D:4) 4 worms 3 dart slugs 17 orcs 4 ball pythons 3 bats 5 endoplasms 2 giant cockroaches 8 goblins 6 hobgoblins 3 jackals (D:1) 17 kobolds 3 quokkas 3 frilled lizards 6 rats 200 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:9) A fungus (D:8) 26 plants 28 creatures vanquished. Grand Total: 228 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dvallin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 346 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 1049 | D:1 | Reached skill level 1 in Fighting 1066 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 1066 | D:1 | Learned a level 1 spell: Pain 1381 | D:2 | Found a broken altar of Ashenzari. 1386 | D:2 | Became a worshipper of Ashenzari the Shackled 2742 | D:3 | Reached XP level 4. HP: 24/33 MP: 0/0 2745 | D:3 | Reached skill level 2 in Fighting 3274 | D:3 | Reached * piety under Ashenzari 3593 | D:3 | Noticed Sigmund 3607 | D:3 | Killed Sigmund 3608 | D:3 | Reached skill level 3 in Fighting 3608 | D:3 | Reached skill level 5 in Spellcasting 3608 | D:3 | Reached XP level 5. HP: 28/41 MP: 0/0 3608 | D:3 | Learned a level 2 spell: Wereblood 3608 | D:3 | Reached XP level 6. HP: 32/47 MP: 0/0 3743 | D:3 | Found a runed translucent door. 3744 | D:3 | Noticed Crazy Yiuf 3858 | D:3 | Killed Crazy Yiuf 4478 | D:4 | Reached skill level 4 in Fighting 4653 | D:4 | Found a staircase to the Ecumenical Temple. 4685 | D:4 | Reached ** piety under Ashenzari 5014 | D:5 | Entered Level 5 of the Dungeon 5155 | D:5 | Reached XP level 7. HP: 48/53 MP: 0/0 5155 | D:5 | Learned a level 2 spell: Corpse Rot 5289 | D:5 | Reached skill level 5 in Fighting 5334 | D:5 | Identified a scroll of acquirement 5567 | D:4 | Noticed Grinder 5568 | D:4 | Identified the +2 buckler of Ufeme {+Blink rF++ rCorr | Dex-3} 5577 | D:5 | Killed Grinder 5578 | D:5 | Reached skill level 6 in Fighting 5578 | D:5 | Reached XP level 8. HP: 14/61 MP: 0/0 5855 | D:4 | Reached *** piety under Ashenzari 5940 | D:5 | Reached skill level 1 in Shields 6292 | D:5 | Found an opulent altar of Gozag. 6620 | D:6 | Noticed Blork the orc 6624 | D:6 | Killed Blork the orc 6635 | D:6 | Reached skill level 7 in Fighting 6772 | D:6 | Noticed Duvessa 6776 | D:6 | Noticed Dowan 6779 | D:6 | Killed Duvessa 6794 | D:6 | Killed Dowan 6795 | D:6 | Reached XP level 9. HP: 64/68 MP: 0/0 6795 | D:6 | Learned a level 3 spell: Vampiric Draining 6819 | D:6 | Noticed Pikel 6828 | D:6 | Killed Pikel 6829 | D:6 | Reached skill level 8 in Fighting 7344 | D:6 | Found a glowing silver altar of Zin. 7998 | D:7 | Reached skill level 9 in Fighting 8828 | D:7 | Reached XP level 10. HP: 48/78 MP: 0/0 9577 | D:8 | Reached skill level 10 in Fighting 10159 | D:8 | Reached skill level 10 in Spellcasting 10567 | D:8 | Found a staircase to the Lair. 10978 | D:8 | Reached skill level 11 in Fighting 11647 | D:8 | Reached XP level 11. HP: 77/87 MP: 0/0 11647 | D:8 | Learned a level 5 spell: Silence 12957 | D:10 | Entered Level 10 of the Dungeon 12977 | D:10 | Noticed a cyclops 13552 | D:10 | Noticed Joseph 13564 | D:10 | HP: 3/89 [Joseph/+4 quarterstaff of draining (10)] 13565 | D:10 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_loops_ring D:2: layout_basic, ashenzari_altar_1, amcnicky_mini_corridor_feature D:3: layout_loops_corners, uniq_sigmund, uniq_crazy_yiuf_cottage D:4: layout_basic, minmay_temple_entry_waves, uniq_grinder D:5: layout_rooms, chequers_hall_statues_y, nicolae_gozag_seed_capital D:6: layout_loops_ring, basic_altar, serial_bayou_pond_a, minivault_26, uniq_pikel, uniq_duvessa, uniq_blork_the_orc D:7: layout_basic, hex_tiny D:8: layout_loops_ring, minmay_lair_entry_grove, minivault_4 D:9: layout_rooms D:10: layout_loops_ring, gammafunk_ghost_berserking_beasts, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Spellcasting | 4 5 6 7 8 10 | 10.8 Fighting | 1 3 4 6 7 9 11 | 11.8 Shields | 2 | 2.5 Dodging | | 2.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Long sword | 12 | | | || 12 Short sword | 2 | 20 | 53 | 95 || 170 Cast: Magic Dart | 86 | 72 | 79 | 62 || 299 Searing Ray | | 7 | 40 | 30 || 77 Vampiric Draining | | | 4 | 45 || 49 Dazzling Flash | | | 2 | 2 || 4 Iskenderun's Myst | | | | 1 || 1 Corpse Rot | | | | 1 || 1 Fulminant Prism | | | | 1 || 1 Invok: Curse Item | 1 | 2 | 2 | 1 || 6 Shatter the Chain | | | | 1 || 1 Stab: Sleeping | | 1 | 1 | 1 || 3 Invisible | | | 1 | 1 || 2 Armor: Robe | 5 | 3 | 10 | 9 || 27 Leather armour | | | | 30 || 30 Dodge: Dodged | 16 | 18 | 54 | 100 || 188 Block: Buckler | | | 20 | 57 || 77 Rpst.: Long sword | 4 | | | || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13582 | 13300 | 282 | 979 | 10738 | 10 | 1358.2 | Dungeon | 13582 | 13300 | 282 | 979 | 10738 | 10 | 1358.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 2465 daAuts D:3: 1695 daAuts D:7: 1575 daAuts D:5: 1496 daAuts D:6: 1330 daAuts D:2: 1221 daAuts D:1: 1217 daAuts D:4: 996 daAuts D:9: 975 daAuts D:10: 608 daAuts