Dungeon Crawl Stone Soup version 0.27-a0-836-gfc908b8576 (webtiles) character file. Game seed: 12628811562800311835 164 Dvallin the Magician (level 5, -6/40 HPs) Began as a Djinni Hedge Wizard on Mar 30, 2021. Mangled by an ogre ... wielding a +0 giant club (26 damage) ... on level 4 of the Dungeon on Mar 31, 2021. The game lasted 00:09:20 (4419 turns). Dvallin the Magician (Djinni Hedge Wizard) Turns: 4419, Time: 00:09:20 Health: -6/40 AC: 3 Str: 10 XL: 5 Next: 45% Gold: 99 EV: 12 Int: 16 God: SH: 0 Dex: 12 rFire + + . SeeInvis + d - staff of earth rCold x . . Faith . (no shield) rNeg . . . Spirit . r - +1 robe {Will+} rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.13/turn o - ring of see invisible MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour c - a +0 hat (worn) r - a +1 robe of willpower (worn) Magical Staves d - a staff of earth (weapon) Jewellery o - a ring of see invisible (left hand) Wands s - a wand of acid (6) Scrolls b - a scroll of immolation {unknown} j - 4 scrolls of enchant weapon {unknown} k - a scroll of identify {unknown} m - a scroll of teleportation {unknown} n - a scroll of fog {unknown} Potions e - a potion of mutation {unknown} f - a potion of lignification {unknown} g - 2 potions of might {unknown} h - a potion of flight {unknown} i - a potion of magic {unknown} l - a potion of cancellation {unknown} p - a potion of degeneration {unknown} q - a potion of heal wounds {unknown} Skills: + Level 2.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 2% 1 b - Blink Tloc N/A N/A 4% 2 c - Call Imp Summ 17% N/A 4% 2 d - Slow Hex 17% N/A 4% 2 e - Conjure Flame Conj/Fire 17% 6-21 9% 3 f - Mephitic Cloud Conj/Pois/Air 17% N/A 9% 3 g - Animate Skeleton Necr 34% N/A 2% 1 h - Wereblood Tmut 17% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Shops: D:1 : Annotations: D:4 Natasha Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History There is a stone staircase leading up here. An ogre is nearby! There is a stone staircase leading up here. Casting: Mephitic Cloud (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin skeleton Aim: a water moccasin skeleton (0% to evade) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is lightly damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (lightly damaged, 0% to evade) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is lightly damaged. The water moccasin skeleton bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (lightly damaged, 0% to evade) The magic dart hits the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A metallic apparition takes form in the air. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.....# #.....# ##### #.....# ##.... ###.....# ### ##..... .......#...# #..)... #5....#...# #...... #.........# #...... #.(@......# #...... #5.ZO.....# #...... #..(#..#.######...÷.. .................÷..(.. .....###..........##.... .#### ....h....<..##### .........Z..# .........5..# ##........h.## You could see an ogre (ally target), Natasha, a water moccasin skeleton, a friendly iron imp (summoned) and a friendly crimson imp (summoned). Vanquished Creatures A centaur skeleton (D:4) Natasha (D:4) 3 adders 2 worms 3 dart slugs 3 orcs 3 bats 3 endoplasms (D:1) 3 giant cockroaches 9 goblins 6 hobgoblins 2 jackals (D:1) 2 quokkas 2 ball pythons 4 frilled lizards (D:1) 9 kobolds 3 rats 59 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:3) A giant cockroach (D:2) A hobgoblin (D:1) 3 jackals (D:1) 6 creatures vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dvallin the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 230 | D:1 | Reached skill level 1 in Fighting 230 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 367 | D:1 | Reached skill level 3 in Spellcasting 495 | D:1 | Found Seifuam's Book Shoppe. 720 | D:1 | Reached XP level 3. HP: 5/27 MP: 0/0 720 | D:1 | Learned a level 1 spell: Animate Skeleton 1504 | D:1 | Upgraded the game from 0.27-a0-828-g8289197e94 to | 0.27-a0-836-gfc908b8576 2195 | D:2 | Reached XP level 4. HP: 21/33 MP: 0/0 3835 | D:4 | Reached skill level 4 in Spellcasting 3835 | D:4 | Reached XP level 5. HP: 23/39 MP: 0/0 3835 | D:4 | Learned a level 2 spell: Wereblood 3968 | D:4 | Noticed Natasha 3976 | D:4 | Killed Natasha 4195 | D:4 | Noticed an ogre 4196 | D:4 | Noticed Natasha 4419 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_rooms, serial_shops, shop D:2: layout_basic, nicolae_vehumet_altar_sigil D:3: layout_loops_ring D:4: layout_rooms, led_xom_imps, nicolae_uskayaw_suspiria, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.9 Spellcasting | 3 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Staff | 3 | || 3 Cast: Magic Dart | 100 | 94 || 194 Call Imp | 5 | 4 || 9 Blink | 1 | || 1 Mephitic Cloud | | 1 || 1 Armor: Robe | 3 | 4 || 7 Dodge: Dodged | 8 | 18 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4419 | 4367 | 52 | 592 | 3286 | 4 | 1104.8 | Dungeon | 4419 | 4367 | 52 | 592 | 3286 | 4 | 1104.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1509 daAuts D:3: 1402 daAuts D:2: 1293 daAuts D:4: 214 daAuts