Dungeon Crawl Stone Soup version 0.27-a0-836-gfc908b8576 (webtiles) character file. Game seed: 15288538464929544141 23 Dvallin the Magician (level 2, -4/22 HPs) Began as a Djinni Hedge Wizard on Mar 31, 2021. Slain by a water moccasin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1388 turns). Dvallin the Magician (Djinni Hedge Wizard) Turns: 1388, Time: 00:01:48 Health: -4/22 AC: 3 Str: 9 XL: 2 Next: 95% Gold: 41 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . f - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles l - 23 stones Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 pair of gloves (worn) Scrolls e - 2 scrolls of blinking {unknown} g - 3 scrolls of identify {unknown} h - 2 scrolls of magic mapping {unknown} k - a scroll of vulnerability {unknown} m - a scroll of torment {unknown} Potions d - a potion of curing {unknown} i - a potion of degeneration {unknown} j - a potion of heal wounds {unknown} Skills: + Level 1.1 Fighting - Level 2.2 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc N/A N/A 8% 2 c - Call Imp Summ 12% N/A 8% 2 d - Slow Hex 12% N/A 8% 2 e - Conjure Flame Conj/Fire 12% 6-21 16% 3 f - Mephitic Cloud Conj/Pois/Air 12% N/A 16% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 0% to evade) The magic dart hits the water moccasin but does no damage. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The water moccasin bites you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Found 17 gold pieces. Casting: Blink (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. * * * LOW HITPOINT WARNING * * * The water moccasin misses you. Your shadow imp hits the water moccasin. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. * * * LOW HITPOINT WARNING * * * The water moccasin bites your shadow imp. The water moccasin misses your shadow imp. Your shadow imp completely misses the water moccasin. Your crimson imp misses the water moccasin. Your shadow imp misses the water moccasin. Your crimson imp hits the water moccasin. Your shadow imp hits the water moccasin. The water moccasin closely misses you. Your crimson imp blinks! Your shadow imp hits the water moccasin. The water moccasin bites you. You die... ... #.....# #.... .#.....# #... ###### .......# #.. ##.....# #....... #.##......# ...... ####.........# #..... ....$..@.....# ##..##.. ####...S.5...# #..##... #.........# ##.##..#. #....5....###.....##. #....§....##...##.##. #.............##..### #......[....#.##.## # #####.###.###.... #.# #.# ..#... You could see a water moccasin (ally target), a friendly crimson imp (summoned) and a friendly shadow imp (summoned). Vanquished Creatures 4 ball pythons 2 endoplasms A kobold (D:1) 2 quokkas (D:1) 5 bats 3 frilled lizards (D:1) 2 goblins 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dvallin the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 384 | D:1 | Reached skill level 3 in Spellcasting 384 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 781 | D:1 | Reached skill level 1 in Fighting 1372 | D:2 | Noticed a water moccasin 1388 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic D:2: layout_rooms, old_standard_altar, lemuel_round_altar, makhleb_altar_promises_db Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Fighting | 1 | 1.1 Dodging | | 2.2 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 46 Blink || 3 Call Imp || 2 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1387 | 1341 | 46 | 0 | 1237 | 2 | 693.5 | Dungeon | 1387 | 1341 | 46 | 0 | 1237 | 2 | 693.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1135 daAuts D:2: 252 daAuts