Dungeon Crawl Stone Soup version 0.32-a0-540-g866d13106e (webtiles) character file. Game seed: 7333648802451519106 37 Dynojp the Vexing (level 3, 0/26 HPs) Began as a Formicid Hexslinger on Feb 28, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:44 (1496 turns). Dynojp the Vexing (Formicid Hexslinger) Turns: 1496, Time: 00:03:44 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 62% Magic: 4/4 EV: 12 Int: 12 God: Gold: 75 SH: 0 Dex: 18 Spells: 4/4 levels left rFire . . . j - +0 arbalest rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -3) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +1 sling g - a +1 short sword of holy wrath j - a +0 arbalest (weapon) Armour c - a +0 robe (worn) Jewellery k - a ring of wizardry m - a ring of positive energy Scrolls b - a scroll of poison d - a scroll of summoning {unknown} h - 4 scrolls of identify {unknown} o - a scroll of torment {unknown} Potions e - a potion of enlightenment {unknown} f - a potion of haste {unknown} i - a potion of curing {unknown} l - a potion of brilliance {unknown} n - a potion of lignification {unknown} Skills: + Level 1.4 Fighting + Level 3.1 Ranged Weapons + Level 2.0 Dodging + Level 1.1 Spellcasting + Level 4.0 Hexes + Level 1.0 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 20% N/A 9% 2 Sigil of Binding Hex 10% N/A 17% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 5% N/A 50% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History No target in view! No target in view! You enter the shallow water. Moving in this stuff is going to be slow. You sense a monster nearby. An adder comes into view. You shoot a bolt. The bolt hits the adder. The adder hisses angrily. The adder is lightly wounded. You shoot a bolt. The bolt barely misses the adder. The adder barely misses you. You shoot a bolt. The bolt hits the adder but does no damage. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. You shoot a bolt. The bolt misses the adder. You feel sick. The adder bites you. x2 You are more poisoned. The adder poisons you! You shoot a bolt. The bolt misses the adder. You feel sick. The adder bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. The adder attacks as it pursues you! The adder closely misses you. The adder barely misses you. You shoot a bolt. The bolt misses the adder. You feel sick. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You shoot a bolt. The bolt misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ......♣P~P~P~...P~~♣ ......>..... .#†#.#~~~~P~~...~~~♣ #.#.#...#### ......♣~~~P~P..~~~~♣♣#.#......... ##.#.#♣♣~≈~~~~..~~~♣♣....#....... ......♣P~~≈~P~..~~~♣♣#.#.#..##### ######♣~≈≈≈~~...~~~♣ #.#.#.... . #.....~P≈≈~~...~~♣♣##.#.##.### # #.#####~~≈~~~...~~.##.#.##.#..{ ##.)....P~~~~~..@~..##.#.##.#.# ########♣~~P~~..S#####.#.##.#.# +......#♣~~~~~.........#.##.#.# ######.##~~~~♣##########.##.#.# ####.....♣~~~♣# #......# ..........♣~♣.# ###########.### ...........~..###............### .....#.##.......#......####....# ######.##.......#......#.....#.# You could see an adder. Vanquished Creatures A gnoll (D:1) 6 ball pythons 2 bats (D:1) 3 endoplasms A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins 2 quokkas 3 kobolds 2 rats (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dynojp the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 81 | D:1 | Reached XP level 2. HP: 9/21 MP: 3/3 406 | D:1 | Reached skill level 4 in Hexes 487 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 1496 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic D:2: layout_basic, kennysheep_crisscross, serial_bayou_ford_a, kennysheep_generic_room_8 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Hexes | 4 | 4.0 Ranged Weapons | 3 | 3.1 Fighting | | 1.4 Spellcasting | | 1.1 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 64 Arbalest || 14 Armour: Robe || 23 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1532 | 1468 | 64 | 0 | 1275 | 2 | 766.0 | Dungeon | 1532 | 1468 | 64 | 0 | 1275 | 2 | 766.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 912 daAuts D:2: 619 daAuts