Dungeon Crawl Stone Soup version 0.29-a0-885-gb26ba3297d (webtiles) character file. Game seed: 2650727139989374959 17 DyvineHeals the Ogre Mage (level 2, 0/24 HPs) Began as an Ogre Hedge Wizard on July 20, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:03 (1228 turns). DyvineHeals the Ogre Mage (Ogre Hedge Wizard) Turns: 1228, Time: 00:03:05 Health: 0/24 AC: 3 Str: 13 XL: 2 Next: 62% Magic: 2/6 EV: 9 Int: 15 God: Gold: 64 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - 2 potions of magic Skills: + Level 2.0 Dodging + Level 1.6 Stealth + Level 3.7 Spellcasting + Level 1.1 Conjurations + Level 1.1 Summonings + Level 1.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 b - Call Imp Summ 6% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 17% 2 Slow Hex 8% N/A 19% 1 Conjure Flame Conj/Fire 4% 6-21 41% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses your crimson imp. Your crimson imp barely misses the jackal. Your crimson imp barely misses the jackal. The jackal bites you but does no damage. Something barely misses your crimson imp. Your crimson imp hits the jackal but does no damage. The jackal attacks as you move away! The jackal closely misses you. Something bites your crimson imp. The jackal bites you but does no damage. The jackal misses your crimson imp. The jackal closely misses you. The jackal barely misses your crimson imp. The jackal closely misses you. Your crimson imp closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses your crimson imp. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp closely misses the jackal. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal bites your crimson imp but does no damage. x2 The jackal barely misses you. Your crimson imp blinks! The jackal bites your crimson imp. Your crimson imp closely misses the jackal. The jackal closely misses your crimson imp. Your crimson imp barely misses the jackal. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. You die... ###........# ....)####### ....hh .....# ...h. .....# ##### .... .....# #...# ... .....# #...# ... ###'## #...########## .. #.##### #...#.h...5h.# # #.....# ##...#@######.# # #####'###.......# #.# # #.........#..# #h######### #.........#..# #.#..†....' #.........#..### #.....##### ##.........#....# #.....# # #..........+....# #.....# # #..........#....# #.....# # #..........#....# #.....# # You could see 2 jackals and a friendly crimson imp (summoned). Vanquished Creatures A ball python (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A jackal (D:1) 2 kobolds (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 rats (D:1) 14 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 1 creature vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DyvineHeals the Ogre Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 292 | D:1 | Reached skill level 1 in Conjurations 292 | D:1 | Reached skill level 1 in Summonings 292 | D:1 | Reached skill level 1 in Translocations 477 | D:1 | Reached XP level 2. HP: 14/24 MP: 3/6 596 | D:1 | Learned a level 2 spell: Call Imp 1228 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.1 Summonings | 1 | 1.1 Translocations | 1 | 1.2 Dodging | 2 | 2.0 Stealth | | 1.6 Spellcasting | | 3.7 Action || total -------------------------++------- Melee: Dagger || 97 Cast: Magic Dart || 8 Call Imp || 4 Armor: Robe || 46 Dodge: Dodged || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1228 | 1228 | 0 | 491 | 343 | 1 | 1228.0 | Dungeon | 1228 | 1228 | 0 | 491 | 343 | 1 | 1228.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1228 daAuts