Dungeon Sprint DCSS version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 14269829699926214723 36 EVEkeikuro the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 1, 2024. Slain by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:20 (307 turns). EVEkeikuro the Conjurer (Deep Elf Conjurer) Turns: 307, Time: 00:00:21 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 19% Magic: 6/10 EV: 12 Int: 24 God: Gold: 16 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - a scroll of enchant armour {unknown} j - a scroll of poison {unknown} k - 2 scrolls of identify {unknown} m - a scroll of torment {unknown} Potions b - 2 potions of magic c - 3 potions of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage i - 2 potions of mutation {unknown} l - 3 potions of enlightenment n - a potion of ambrosia {unknown} Skills: + Level 3.7 Dodging + Level 4.0 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations * Level 3.2 Invocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. You open the door. Found 10 gold pieces and a lumpy silvery potion. Found 6 gold pieces and a lumpy silvery potion. There is an open door here. You now have 10 gold pieces. You now have 16 gold pieces (gained 6). You start resting. Magic restored. You start waiting. You start waiting. i - a lumpy silvery potion; j - a scroll labelled FODUMA LOOP k - a scroll labelled GISOAMNAIM; c - 3 potions of curing (gained 2) l - a potion of enlightenment i - 2 lumpy silvery potions (gained 1); m - a scroll labelled ITOSHR EFOE k - 2 scrolls labelled GISOAMNAIM (gained 1) n - a viscous green potion l - 3 potions of enlightenment (gained 2) There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A water elemental comes into view. A water elemental is nearby! A water elemental is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is severely damaged. The searing ray hits the water elemental! The water elemental is almost destroyed. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'....♣ ♣.# ..#..#....♣ ♣.# #'####....♣♣♣ ♣♣.# .....#....~.♣♣♣..# #+#+# .....#...~~.♣.♣..#...... .....#..~~~~♣.♣♣@E.⌠.... ####'#..~≈≈~~~...#...### [....#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# ........÷........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | EVEkeikuro the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 20 | D | Reached skill level 1 in Invocations 73 | D | Reached skill level 5 in Conjurations 73 | D | Reached XP level 2. HP: 12/15 MP: 2/9 76 | D | Learned a level 2 spell: Searing Ray 110 | D | Reached XP level 3. HP: 19/19 MP: 6/10 304 | D | Noticed a water elemental 307 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Invocations | 2 3 | 3.2 Stealth | 3 4 | 4.0 Dodging | 3 | 3.7 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.8 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 19 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 310 | 310 | 0 | 192 | 64 | 1 | 310.0 | Dungeon | 310 | 310 | 0 | 192 | 64 | 1 | 310.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 310 daAuts