Dungeon Sprint DCSS version 0.32-a0-41-gec2d92a32c (webtiles) character file. Game seed: 9279745357763014688 0 Echelon the Shield-Bearer (level 1, 0/18 HPs) Began as a Formicid Fighter on Jan 25, 2024. Slain by a tarantella (11 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:14 (28 turns). Echelon the Shield-Bearer (Formicid Fighter) Turns: 28, Time: 00:00:16 Health: 0/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 7 God: Gold: 0 SH: 5 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.0 Axes + Level 3.2 Armour + Level 4.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Echelon the Formicid Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. A tarantella comes into view. The tarantella's many legs skitter faintly. A centaur comes into view. There is a huge open gate here. There is a huge open gate here. The centaur wields a +0 orcbow. The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow. The arrow hits you! There is a huge open gate leading to the Armoury (Hard) here. The tarantella touches you but does no damage. There is a huge open gate here. You barely miss the tarantella. You block the tarantella's attack. The tarantella touches you but does no damage. You slash the tarantella! The tarantella is heavily wounded. You hit the centaur. The tarantella barely misses you. The centaur unwields a +0 orcbow. The centaur closely misses you. The centaur barely misses you. The tarantella touches you! Ouch! That really hurt! You die... { { ########++########## { ...............##..# .....#..#......##..# ...............''..# ...............'@s.# .....#..#......##c....... ...............##........ ##'#####++############### ......# ......# {{{ ......# {{{{ ..<...# ......# You could see a tarantella and a centaur. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Echelon the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 22 | D | Noticed a tarantella 22 | D | Noticed a centaur 28 | D | Slain by a tarantella Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_5, final_vault] Action || total ---------------------------++------- Melee: War axe || 2 Armour: Scale mail || 4 Dodge: Dodged || 3 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | Dungeon | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 28 daAuts