Dungeon Crawl Stone Soup version 0.32-a0-172-gc5dd13f2a7 (webtiles) character file. Game seed: 7921093569151573165 1 Echelon the Apothecary (level 1, -1/15 HPs) Began as a Djinni Conjurer on Feb 12, 2024. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (28 turns). Echelon the Apothecary (Djinni Conjurer) Turns: 28, Time: 00:00:18 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 22% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 club rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe (worn) Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. A bat comes into view. The bat moves out of view. Things that are here: a +0 club; a goblin corpse b - a +0 club The bat closely misses you. The rat bites you. The bat hits you. Okay, then. b - a +0 club (weapon) The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The bat barely misses you. The bat hits you but does no damage. The rat barely misses you. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The bat barely misses you. The rat bites you but does no damage. The hobgoblin closely misses you. The rat barely misses you. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The bat closely misses you. The rat bites you. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The bat closely misses you. The rat bites you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin is severely wounded. The bat misses you. The bat hits you but does no damage. The rat bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #.. .. ... .. .... ..#####.##### ..#.... #........... .#..... #....<....# # ... ..#####.......## #. .. #.....#.....#.. #..#. #...###...## . #?...#####.#####.##### #...b@g............... #....r...#######...### #..........# ###.# ....#........# .# ... #.........# .. .. ..........>.. #. # #.....###..#### .# #.....# ... # You could see a hobgoblin, a bat and a rat. Vanquished Creatures A bat (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Echelon the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Echelon set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 28 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, hellmonk_ecumenical_altar_blasted, minmay_split_cup_large Action || total ---------------------------++------- Melee: Club || 5 Cast: Magic Dart || 2 Armour: Robe || 11 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | Dungeon | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 28 daAuts