Dungeon Crawl Stone Soup version 0.32-a0-290-g598725c5f2 (webtiles) character file. Game seed: 1010096007334232849 11 Echelon the Apothecary (level 2, 0/21 HPs) Began as a Djinni Conjurer on Feb 13, 2024. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (434 turns). Echelon the Apothecary (Djinni Conjurer) Turns: 434, Time: 00:02:00 Health: 0/21 AC: 6 Str: 6 XL: 2 Next: 35% Gold: 4 EV: 7 Int: 19 God: SH: 0 Dex: 11 rFire + + . d - +0 club rCold x . . (no shield) rNeg . . . c - +0 scale mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles b - 4 poisoned darts Armour a - a +0 robe c - a +0 scale mail (worn) e - a +0 ring mail Skills: + Level 2.5 Dodging + Level 1.8 Stealth + Level 0.1 Unarmed Combat + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 52% 1 b - Searing Ray Conj 32% 2d5 65% 2 c - Fulminant Prism Conj/Alch 8% 3d7 99% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 99% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin hits you but does no damage. x2 You hit the goblin. You kill the goblin! You see here a +0 dagger. You reach down and open the door. There is an open door here. An endoplasm comes into view. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... #>#.# #.# #.# #.##.###. #.#.# #.# #.# # #.###. #.#.# #.# ##+## #..... #†#.###.# ##...## # #..##. #.......# ##.....## #.##..##. ###.##.## ##.......## #........ #.#...####.........####>...... #........+...J.....+.......... #.#...####...@.....####...#.## #.##.## ##.......## ##.##(# #.##### ##.....##### ## #.# #..)..# ##......... #.# #####.# ##'#.##### #.# ####.########.#.# #.# #........##.#.#.##### #.# #.##.###.#........... #.##............##### You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) A bat (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Echelon the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Echelon set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 351 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 434 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_loops_corners, hellmonk_ecumenical_altar_zigzags Action || total ---------------------------++------- Melee: Unarmed || 8 Club || 14 Cast: Magic Dart || 5 Armour: Robe || 7 Scale mail || 10 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 437 | 413 | 24 | 0 | 0 | 1 | 437.0 | Dungeon | 437 | 413 | 24 | 0 | 0 | 1 | 437.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 437 daAuts