Dungeon Crawl Stone Soup version 0.32-a0-290-g598725c5f2 (webtiles) character file. Game seed: 12002940997766469084 4 Echelon the Apothecary (level 1, 0/15 HPs) Began as a Djinni Conjurer on Feb 13, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (88 turns). Echelon the Apothecary (Djinni Conjurer) Turns: 88, Time: 00:00:38 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 3 stones (quivered) Armour a - a +0 robe (worn) Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal barely misses you. The jackal stops to sniff the ground. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here 6 stones. b - 6 stones The jackal closely misses you. x2 Throw: 6 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (40% to hit) You throw a stone. The stone closely misses the jackal. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. Attack: -) Nothing wielded Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (about 47% to evade your hands) You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. Throw: 5 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (40% to hit) You throw a stone. The stone hits the jackal but does no damage. The jackal closely misses you. x2; The jackal barely misses you. x2 Throw: 4 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (40% to hit) You throw a stone. The stone hits the jackal but does no damage. The jackal barely misses you. The jackal completely misses you. The jackal bites you but does no damage. x2 The jackal closely misses you. The jackal bites you. You die... ............# .# .. #.####......###.###.# #............... #.(......r....# ####..........# #....†........# #.###........## .. ##......h#######.. .. #######h@.......# . ♣♣♣.♣♣♣♣♣## ♣<......♣ ♣.P...P.♣ ♣.P~~~P.♣ ♣.P≈ß~..♣ ♣..~~~..♣ ♣..PPP..♣ ♣.......♣ You could see a quokka (wandering) and 2 jackals. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Echelon the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Echelon set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 88 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms, minmay_misc_feat_nine_boxes, chequers_serial_rivers_small_3, minmay_indecisive_spiral Action || total ---------------------------++------- Melee: Unarmed || 20 Throw: Stone || 3 Cast: Magic Dart || 6 Armour: Robe || 21 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 88 | 88 | 0 | 0 | 0 | 1 | 88.0 | Dungeon | 88 | 88 | 0 | 0 | 0 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 88 daAuts