Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1978253918860927084 40 Egg the Apothecary (level 3, -4/21 HPs) Began as an Octopode Alchemist on Feb 6, 2025. Slain by Terence ... wielding a +2 heavy hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:44 (995 turns). Egg the Apothecary (Octopode Alchemist) Turns: 995, Time: 00:03:45 Health: -4/21 AC: 1 Str: 7 XL: 3 Next: 50% Magic: 4/6 EV: 12 Int: 19 God: Gold: 52 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . e - +0 hand axe rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons e - a +0 hand axe (weapon) Talismans g - a beast talisman Scrolls b - a scroll of fog {unknown} c - 2 scrolls of revelation {unknown} d - a scroll of immolation {unknown} f - a scroll of noise {unknown} h - a scroll of identify {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations * Level 4.9 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 b - Mercury Vapours Alch/Air 22% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 17% 1 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Stone Arrow Conj/Erth 6% 3d7 38% 3 Passwall Erth 1% N/A 45% 3 Olgreb's Toxic Radiance Alch 20% N/A 22% 4 Sticky Flame Fire/Alch 11% 2d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You barely miss the ribbon worm. You grab the ribbon worm. The ribbon worm is lightly wounded. You constrict the ribbon worm. The ribbon worm bites you but does no damage. You hit the ribbon worm. You squeeze the ribbon worm. You kill the ribbon worm! Your magical contamination has completely faded away. Terence the Veteran comes into view. He is wielding a +2 heavy hand axe. You see here a scroll labelled BUISEA IPIMOPP. Casting: Mercury Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 10% risk of failure) Press: ? - help, Dir - move target, f - Terence Aim: Terence, wielding a +2 heavy hand axe and wearing a +0 chain mail (wandering, hasn't noticed you, chance to weaken: 100%) Fumes of mercury billow around Terence! Terence is poisoned. Terence shouts! Terence looks weaker. Casting: Mercury Vapours (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You closely miss Terence. Your grab misses Terence. Terence is lightly wounded. Terence hits you with a +2 heavy hand axe! You hit Terence but do no damage. You grab Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence. Terence hits you with a +2 heavy hand axe! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. It was a potion of might. You feel very mighty all of a sudden. You constrict Terence. You hit Terence but do no damage. You squeeze Terence. Terence is heavily wounded. You constrict Terence. Terence hits you with a +2 heavy hand axe! You die... Terence says, "Finally, peace and quiet." #...##....###.>......# #.........#...# #..h. #####.##.......## ... ........#.......####.# .....##......##......# #...#######.....(..?### ##...# #...........### #...## #..#..@.......# #.#.(#####...#.@..###....# ##.#.....#.........# ###.# #..##..#........†..# . #......#........†### ...............#†# .#....)##......#.# ...............#...# #......###.....#.#.# #............. #.#..# You could see Terence (poisoned, weak). Vanquished Creatures A ribbon worm (D:2) 2 ball pythons (D:1) 4 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins 4 hobgoblins 4 jackals (D:2) 2 quokkas (D:1) 2 kobolds 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Egg the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 198 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 224 | D:1 | Reached skill level 4 in Alchemy 393 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 396 | D:1 | Learned a level 2 spell: Mercury Vapours 987 | D:2 | Noticed Terence 995 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic, interstate_on_off D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.9 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 23 Constrict || 14 Tentacles || 11 Hand axe || 26 Punch || 1 Cast: Sting || 18 Mercury Vapours || 3 Use: Potion || 1 Stab: Sleeping || 2 Armour: Skin || 30 Dodge: Dodged || 26