Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 5192954195131181656 39 Ekaitz the Sneak (level 3, -3/22 (25) HPs) Began as a Vampire Enchanter on Aug 23, 2021. Slain by Terence (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:02 (879 turns). Ekaitz the Sneak (Vampire Enchanter) Turns: 879, Time: 00:03:02 HP: -3/22 (25) AC: 2 Str: 7 XL: 3 Next: 28% MP: 2/6 EV: 12 Int: 17 God: Gold: 18 SH: 0 Dex: 15 Spells: 0/6 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn (no ring) @: healing quickly, heavily drained A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) h - a +0 hunting sling Missiles c - 65 stones d - 17 bolts i - 14 sling bullets Armour b - a +0 robe (worn) Scrolls e - a scroll of brand weapon {unknown} f - a scroll of identify {unknown} g - a scroll of teleportation {unknown} Potions j - 2 potions of attraction {unknown} Skills: * Level 0.9 Fighting + Level 1.5 Short Blades * Level 2.4 Dodging + Level 5.3 Stealth + Level 2.0 Spellcasting * Level 4.7 Hexes * Level 0.6 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 18% N/A 2% 1 b - Ensorcelled Hibernat Hex/Ice 20% N/A 10% 2 c - Confusing Touch Hex 17% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 17% N/A 9% 3 Dazzling Flash Conj/Hex 18% N/A 22% 3 Sublimation of Blood Necr 0% N/A 28% 2 Wereblood Tmut 1% N/A 28% 2 Gell's Gravitas Tloc 0% N/A 50% 3 Lesser Beckoning Tloc 0% N/A 50% 3 Teleport Other Tloc 1% N/A 50% 3 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (chance to affect: 50%) The adder looks drowsy... You feel sick. The helpless adder fails to defend itself. You impale the adder!! You kill the adder! You feel sick. You feel sick. You are no longer poisoned. HP restored. Magic restored. Found 9 gold pieces. Terence the Incautious comes into view. He is wielding a +4 mace of draining. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (9% risk of failure)! Continue anyway? Your hands begin to glow red. Casting: Confusing Touch (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 mace of draining and wearing a +0 chain mail (chance to confuse on hit: 56%, chance to affect: 63%) Terence is outlined in light. You hit Terence but do no damage. Terence hits you with a +4 mace of draining! You feel drained. You hit Terence but do no damage. Terence appears confused. You bite Terence, but do no damage. Terence hits you with a +4 mace of draining. You feel drained. You hit Terence but do no damage. You hit Terence but do no damage. Terence stops glowing. Terence hits you with a +4 mace of draining. You feel drained. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence hits you with a +4 mace of draining! You die... #.####......... #. #.######## #. #.# #.####.#.# #......#.# #..#####.# ##..# #.# . #...#####.# .. #....@.##.# ... #..†##@##.## .... ###.#.#....# ..... #..###...#...... ...##............ ####.#............ #........$.... ##.#...#...... #.#...####.#. You could see Terence (confused). Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 4 goblins 2 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) 5 rats 27 creatures vanquished. Vanquished Creatures (others) 2 withered plants (D:2) 2 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ekaitz the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 5/19 MP: 3/5 256 | D:1 | Reached skill level 5 in Stealth 260 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 787 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 787 | D:2 | Reached XP level 3. HP: 25/25 MP: 6/6 791 | D:2 | Learned a level 3 spell: Confusing Touch 865 | D:2 | Noticed Terence 879 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_rooms, minmay_stone_trees_large, kennysheep_nondescript D:2: wander_river, layout_loops_ring, ebering_ecumenical_altar_petrified, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 5 | 5.3 Fighting | | 0.9 Short Blades | | 1.5 Dodging | | 2.4 Spellcasting | | 2.0 Hexes | | 4.7 Ice Magic | | 0.6 Action || total -------------------------++------- Melee: Dagger || 80 Bite || 5 Cast: Corona || 3 Ensorcelled Hiber || 10 Confusing Touch || 1 Stab: Sleeping || 17 Armor: Robe || 21 Dodge: Dodged || 53