Ekaitz Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 19, D:1) 11 bolts (1, 28, D:1) a +0 whip (3, -10, D:1) a +0 robe (3, 3, D:1) a +0 whip 4 stones (5, 10, D:1) a +0 short sword (22, 12, D:1) 7 stones (29, -3, D:1) a +0 club (44, 4, D:1) a +0 mace Level 2 of the Dungeon (2, 2, D:2) a +0 dagger (3, 2, D:2) a +0 short sword (19, 13, D:2) a +0 dagger (20, 14, D:2) a +0 dagger a +0 chain mail (20, 23, D:2) a +0 robe (32, 8, D:2) a +0 dagger 2 stones (39, 37, D:2) a +0 short sword (40, 25, D:2) a +0 club (40, 26, D:2) a +0 dagger (41, 26, D:2) a +0 short sword (46, 11, D:2) a +0 dagger (48, 8, D:2) a +0 mace Level 3 of the Dungeon (3, -11, D:3) a +0 club (3, 32, D:3) 16 sling bullets (5, 4, D:3) a +0 spear (14, 10, D:3) a +0 hunting sling (19, -9, D:3) 2 stones (22, -2, D:3) a +0 club a +0 club (24, -3, D:3) a +0 spear a +0 spear (25, 20, D:3) a +1 whip of freezing (26, 18, D:3) a +0 dagger (26, 19, D:3) a +0 spear a +0 spear (27, 4, D:3) a +0 hand axe a +0 leather armour a +0 hand axe (27, 5, D:3) a +0 dagger (28, 5, D:3) a +0 club a +0 chain mail (31, 15, D:3) 6 stones (32, -8, D:3) a +0 hunting sling a +0 dagger 21 stones (36, 0, D:3) 26 stones (36, 1, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 club (4, 4, D:4) a +0 club a stone (28, -2, D:4) a +0 short sword (28, 2, D:4) a +0 short sword (40, 3, D:4) a +0 flail Level 6 of the Dungeon [Shop] Tiregroa's General Store a book of Frost (308 gold) 22 stones (30 gold) 17 poisoned darts (95 gold) a potion of attraction (42 gold) the +2 helmet "Zoghep" {+Inv Fly rElec} (526 gold) rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Fly: It grants you flight. a +0 pair of boots (63 gold) 21 sling bullets (147 gold) the ring "Utapp" {rN+ Dex+8} (613 gold) [ring of positive energy] Dex: It affects your dexterity (+8). rN: It protects you from negative energy. 15 arrows (42 gold) the +10 great sword "Mud Pie of Death" {flame, Fly rC+} (1089 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. Fly: It grants you flight. a box of beasts (560 gold) a potion of might (56 gold) a +0 trident (49 gold) (0, 0, D:6) an iguana corpse (skeletalised by now) (13, -8, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (14, -5, D:6) a +0 dagger a +0 shortbow (15, 2, D:6) a +0 robe (16, -4, D:6) a +0 mace a +0 leather armour a +0 dagger a +0 robe a bullfrog corpse (skeletalised by now) an orc corpse (skeletalised by now) (21, 28, D:6) a scroll of identify (24, 28, D:6) 13 gold pieces (33, 32, D:6) 12 gold pieces (36, -6, D:6) 15 gold pieces Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (still there?) an orc corpse (still there?) (4, 3, D:9) a potion of curing (6, 0, D:9) a scroll of identify (6, 1, D:9) 11 gold pieces (23, -16, D:9) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse