Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 17427450902459398657 855 Ekaitz the Conjurer (level 7, -2/56 HPs) Began as a Demigod Conjurer on Dec 15, 2021. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:08:56 (4603 turns). Ekaitz the Conjurer (Demigod Conjurer) Turns: 4603, Time: 00:08:57 Health: -2/56 AC: 3 Str: 12 XL: 7 Next: 42% Magic: 7/15 EV: 12 Int: 24 God: Gold: 179 SH: 0 Dex: 12 Spells: 2/12 levels left rFire . . . SeeInvis . u - +7 lajatang of Order {silver, rMut} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) rMut + s - +0 pair of boots Will ..... q - amulet of regeneration Stlth ++........ (no ring) HPRegen 1.18/turn (no ring) MPRegen 0.14/turn @: lethally poisoned (-2 -> -14) A: high mp 1, forlorn a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 179 gold pieces. Inventory: Hand Weapons c - a +2 dagger of draining o - a +1 hand axe of electrocution u - the +7 lajatang of Order (weapon) {silver, rMut} (You found it on level 4 of the Dungeon) It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. v - a +2 dagger of venom Missiles e - 35 poisoned darts h - 5 atropa-tipped darts Armour a - a +0 robe (worn) s - a +0 pair of boots (worn) w - a +2 ring mail of positive energy Jewellery q - an amulet of regeneration (around neck) Scrolls d - a scroll of noise {unknown} f - a scroll of identify {unknown} i - a scroll of enchant weapon {unknown} l - a scroll of teleportation {unknown} t - a scroll of enchant armour {unknown} Potions b - 2 potions of attraction {unknown} g - a potion of lignification {unknown} j - a potion of degeneration {unknown} k - a potion of haste {unknown} m - a potion of heal wounds n - 2 potions of might {unknown} p - a potion of berserk rage {unknown} r - a potion of mutation {unknown} x - a potion of curing {unknown} Skills: * Level 2.3 Fighting + Level 1.5 Short Blades + Level 2.2 Dodging + Level 3.3 Stealth + Level 3.4 Spellcasting * Level 5.8 Conjurations * Level 1.6 Hexes * Level 2.3 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 3d5 1% 2 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 19% 4 d - Dazzling Flash Conj/Hex 44% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 11% 3d9 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel extremely sick. The water moccasin bites you but does no damage. The water moccasin bites you! Unknown command. The searing ray hits the water moccasin! The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channeling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You die... #'# .. .. #. ### ##.##..# +......# #$.....+ ###S# # ##..@######.### #.............. #.............. #......<....... ############### You could see a water moccasin. Vanquished Creatures An orc warrior (D:4) 2 ogres (D:4) A centaur (D:4) A phantom (D:4) A scorpion (D:4) A bullfrog (D:4) Natasha (thrice) (D:4) An orc wizard (D:3) A hound skeleton (D:4) 10 adders An ufetubus (D:4) 6 dart slugs 7 orcs 6 ball pythons 7 endoplasms 6 giant cockroaches 4 goblins 7 hobgoblins 5 jackals 5 quokkas 4 bats 7 frilled lizards 13 kobolds 6 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ekaitz the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 286 | D:1 | Reached skill level 4 in Conjurations 286 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 289 | D:1 | Learned a level 2 spell: Searing Ray 667 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/8 1641 | D:2 | Reached XP level 4. HP: 34/34 MP: 5/10 1646 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2893 | D:3 | Reached skill level 1 in Fighting 3187 | D:3 | Reached XP level 5. HP: 40/40 MP: 7/11 3514 | D:4 | Noticed an ogre 3522 | D:4 | Killed an ogre 3523 | D:4 | Reached skill level 5 in Conjurations 3523 | D:4 | Reached skill level 1 in Translocations 3657 | D:4 | Noticed Natasha 3663 | D:4 | Killed Natasha 3719 | D:4 | Noticed a centaur 3730 | D:4 | HP: 2/40 [centaur (4)] 3732 | D:4 | Killed a centaur 3733 | D:4 | Reached XP level 6. HP: 5/47 MP: 2/13 3737 | D:4 | Learned a level 3 spell: Dazzling Flash 4028 | D:4 | Reached skill level 1 in Hexes 4032 | D:4 | Reached skill level 1 in Short Blades 4032 | D:4 | Reached XP level 7. HP: 15/55 MP: 1/15 4243 | D:4 | Found the +7 lajatang of Order {silver, rMut} 4320 | D:4 | Noticed Natasha 4327 | D:4 | Killed Natasha 4502 | D:4 | Noticed Natasha 4512 | D:4 | Killed Natasha 4586 | D:5 | Entered Level 5 of the Dungeon 4602 | D:5 | HP: 2/56 [water moccasin (3)] 4603 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic, serial_glass, glass_columns_c, glass_columns_c, hellmonk_ecumenical_altar_lost_god D:2: layout_loops_ring D:3: layout_loops_ring, lemuel_round_altar D:4: minmay_octagon_keep, layout_cave_pools, ashenzari_conservatory_becter, kennysheep_generic_room_3, uniq_natasha D:5: layout_gridville, uniq_blork_the_orc, uniq_ijyb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 | 5.8 Spellcasting | 2 3 | 3.4 Stealth | 2 3 | 3.3 Fighting | 1 2 | 2.3 Dodging | 2 | 2.2 Translocations | 1 2 | 2.3 Hexes | 1 | 1.6 Short Blades | 1 | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 3 | 26 | 11 || 40 Lajatang | | | 5 || 5 Cast: Magic Dart | 74 | 53 | 4 || 131 Searing Ray | 7 | 11 | 11 || 29 Dazzling Flash | | | 1 || 1 Use: Potion | | | 1 || 1 Stab: Sleeping | 2 | | || 2 Invisible | | | 1 || 1 Armor: Robe | 4 | 17 | 3 || 24 Dodge: Dodged | 21 | 35 | 19 || 75