Dungeon Crawl Stone Soup version 0.32-a0-1074-g4fd57f6e19 (webtiles) character file. Game seed: 1031141939780607808 36 Ekaitz the Apothecary (level 3, -2/24 HPs) Began as a Coglin Alchemist on May 6, 2024. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1155 turns). Ekaitz the Apothecary (Coglin Alchemist) Turns: 1155, Time: 00:04:03 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 37% Magic: 3/6 EV: 11 Int: 16 God: Gold: 80 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . c - +0 dagger {Charoen} rCold . . . g - +0 dagger {Otto} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) {Charoen} g - a +0 dagger (offhand) {Otto} Missiles i - a throwing net Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} h - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of invisibility {unknown} f - 2 potions of curing {unknown} Skills: + Level 0.6 Short Blades + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 1.1 Conjurations + Level 0.1 Air Magic + Level 3.9 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 b - Mercury Vapours Alch/Air 16% N/A 14% 2 c - Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 21% 1 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Confusing Touch Hex 1% N/A 52% 3 Tukima's Dance Hex 1% N/A 52% 3 Vampiric Draining Necr 1% 2d6 52% 3 Sticky Flame Fire/Alch 7% 2d4 67% 4 Passage of Golubria Tloc 1% N/A 90% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Casting: Mercury Vapours (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, very poisoned, weak, 77% to hit) The sting hits Terence. Terence looks even sicker. Terence is lightly wounded. Unknown command. You hit Terence with your +0 dagger. Terence is lightly wounded. You completely miss Terence with your +0 dagger. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is moderately wounded. You hit Terence but do no damage. Terence hits you with a +0 mace. You closely miss Terence with your +0 dagger. Terence is moderately wounded. You barely miss Terence with your +0 dagger. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is moderately wounded. You completely miss Terence with your +0 dagger. Terence is no longer weakened. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. You barely miss Terence with your +0 dagger. Terence hits you with a +0 mace! You hit Terence but do no damage. Terence is heavily wounded. You closely miss Terence with your +0 dagger. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. You hit Terence but do no damage. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. You hit Terence but do no damage. Terence hits you with a +0 mace. You die... Terence says, "That felt goooood." ## ..#.# ###.≈≈≈≈≈.≈ ###.# #..~≈♣♣♣≈~≈ ..# #.#.≈♣ ≈.≈ #.# #...≈♣♣♣≈.≈ #.#.≈≈≈≈≈.≈ #.#.~~~.~.~ ..########..~≈≈≈≈≈~≈ ............~≈♣♣♣≈~≈ #..<@@....~≈♣ S~≈ #.######.#~≈♣ .≈ #.#~≈≈≈≈ #.#~.~.~.. #......... ########## You could see Terence (very poisoned). Vanquished Creatures A ribbon worm (D:2) A dart slug (D:2) 4 ball pythons 2 endoplasms A giant cockroach (D:1) 4 goblins (D:1) 4 hobgoblins A kobold (D:1) 3 quokkas (D:1) 4 bats 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ekaitz the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 103 | D:1 | Reached XP level 2. HP: 17/19 MP: 2/4 119 | D:1 | Learned a level 2 spell: Mercury Vapours 407 | D:1 | Reached skill level 1 in Conjurations 684 | D:1 | Reached XP level 3. HP: 23/24 MP: 2/6 1108 | D:2 | Noticed Sigmund 1115 | D:2 | Learned a level 3 spell: Mephitic Cloud 1140 | D:2 | Noticed Terence 1155 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms, minmay_tree_intersection, fountainhead, minmay_misc_feat_hallway, roderic_serpentine_path D:2: layout_loops_ring, kennysheep_boxes, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Conjurations | 1 | 1.1 Short Blades | | 0.6 Dodging | | 1.9 Stealth | | 1.8 Air Magic | | 0.1 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Dagger || 97 Cast: Sting || 20 Mercury Vapours || 3 Stab: Sleeping || 1 Armour: Robe || 45 Dodge: Dodged || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1155 | 1115 | 40 | 103 | 757 | 2 | 577.5 | Dungeon | 1155 | 1115 | 40 | 103 | 757 | 2 | 577.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 906 daAuts D:2: 248 daAuts