Tutorial DCSS version 0.32-a0-290-g598725c5f2 (webtiles) character file. Eldergrimm99 the Covered (Human Fighter) Turns: 879, Time: 00:22:33 Health: 29/29 AC: 5 Str: 16 XL: 3 Next: 93% Magic: 16/16 EV: 8 Int: 10 God: Gold: 0 SH: 7 Dex: 12 Spells: 1/4 levels left rFire . . . - Unarmed rCold . . . f - +0 kite shield rNeg . . . e - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - ring of magical power HPRegen 0.24/turn c - ring of wizardry MPRegen 0.15/turn %: wizardry (x1) @: no status effects A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Armour a - a +0 robe e - a +0 ring mail (worn) f - a +0 kite shield (worn) Jewellery b - a ring of magical power (left hand) c - a ring of wizardry (right hand) Scrolls d - 2 scrolls of amnesia Skills: + Level 3.5 Fighting + Level 3.5 Armour + Level 0.2 Dodging + Level 2.3 Unarmed Combat + Level 1.4 Spellcasting + Level 1.0 Conjurations You have one spell level left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 8% 1d3 45% 1 b - Call Imp Summ 0% N/A 75% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 1% N/A 89% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 exclusion Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Nothing appears to happen. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. Your cerulean imp hits the hobgoblin from afar with a -4 spear. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. Your cerulean imp hits the hobgoblin with a -4 spear. The hobgoblin dies! Your Conjurations skill increases to level 1! Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. Your cerulean imp disappears in a puff of smoke! Magic restored. Found a ring mail. Found a kite shield. You see here a +0 ring mail. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. Casting: Call Imp (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Level annotation: 1 exclusion You see here a +0 kite shield. You start putting on your armour. You continue putting on your +0 kite shield. x4 You finish putting on your +0 kite shield. ##'''## ##..#.....####..## #...†.# #####.⌠.## ###.# #.....# ##.## ##. #.....# ### ##. #.....# #.. #.....# #<< #.....###### ### ###.####...## #.# #..@..# #.###.....##### #.............. #####.....##### #.....# ##...## ##### There are no monsters in sight! Vanquished Creatures 3 bat skeletons (D:1) 3 training dummies (D:1) A goblin (D:1) A goblin skeleton (D:1) 3 rats (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eldergrimm99 the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got Eldergrimm99's Atlas of Introductory Spellcasting 26 | D:1 | Learned a level 1 spell: Magic Dart 266 | D:1 | Reached XP level 2. HP: 24/24 MP: 5/5 355 | D:1 | Reached XP level 3. HP: 29/29 MP: 6/6 370 | D:1 | Learned a level 3 spell: Mephitic Cloud 663 | D:2 | Got Eldergrimm99's Compendium of Demonology for Dummies 667 | D:2 | Learned a level 2 spell: Call Imp 794 | D:2 | Reached skill level 1 in Conjurations Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.0 Fighting | | 3.5 Armour | | 3.5 Dodging | | 0.2 Unarmed Combat | | 2.3 Spellcasting | | 1.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Punch || 1 Cast: Magic Dart || 20 Call Imp || 2 Use: Scroll || 1 Armour: Robe || 28 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 877 | 877 | 0 | 630 | 0 | 2 | 438.5 | Dungeon | 877 | 877 | 0 | 630 | 0 | 2 | 438.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 543 daAuts D:2: 333 daAuts