ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1637 failed. Version: Dungeon Crawl Stone Soup 0.30.1-4-g462c640d31 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 1596835299566352196, deterministic pregen: 1 Command line: /usr/games/crawl-0.30 -name Eli -rc /dgldir/rcfiles/crawl-0.30/Eli.rc -macro /dgldir/rcfiles/crawl-0.30/Eli.macro -morgue /dgldir/morgue/Eli/ -webtiles-socket /crawl-master/webserver/sockets/Eli:2023-09-07.18:10:05.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /usr/games/crawl-0.30(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5608969e662f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.30(_Z13do_crash_dumpv+0x418) [0x5608969f0848]: do_crash_dump() /usr/games/crawl-0.30(_Z20crash_signal_handleri+0x1fa) [0x5608969e6aba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7ffbbd2f1210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7ffbbd4b224b]: /usr/games/crawl-0.30(+0x451f8d) [0x5608969eff8d]: /usr/games/crawl-0.30(+0x452145) [0x5608969f0145]: /usr/games/crawl-0.30(_Z11monster_dieR7monster11killer_typeibbb+0x50b9) [0x560896d469e9]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-0.30(_ZN7monster6banishEPK5actorRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEib+0xb7) [0x560896db8d07]: monster::banish(actor const*, std::__cxx11::basic_string, std::allocator > const&, int, bool) /usr/games/crawl-0.30(_Z18divine_retribution8god_typebb+0x1070) [0x560896b29bc0]: divine_retribution(god_type, bool, bool) /usr/games/crawl-0.30(_Z15handle_god_timei+0x65f) [0x560896e9424f]: handle_god_time(int) /usr/games/crawl-0.30(_Z11handle_timev+0xc7) [0x560896fa0387]: handle_time() /usr/games/crawl-0.30(_Z12world_reactsv+0x28e) [0x560897067ece]: world_reacts() /usr/games/crawl-0.30(+0xacb1ce) [0x5608970691ce]: /usr/games/crawl-0.30(+0xacc05d) [0x56089706a05d]: /usr/games/crawl-0.30(main+0x1a8) [0x56089693c068]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7ffbbd2d20b3]: /usr/games/crawl-0.30(_start+0x2e) [0x56089693cbde]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.30/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.30/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.30/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 14 Level id: D:14 Level build method = octa_room [oblique 3, shallow_water] octa_room [oblique 6, shallow_water] octa_room [oblique 8, shallow_water] many_pools [lava 28], level layout type = rooms, absdepth0 = 13 Level vaults: layout_basic erik_vaults_2 dungeon_decor uniq_kirke Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, very poisoned, 92% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Vehumet does not allow the disloyal to dabble in destruction! Strange energies run through your body. You erupt in a blast of force! The mystic blast hits the two-headed ogre! You kill the two-headed ogre! Lugonu accepts your kill. Your Translocations skill increases to level 3! Things that are here: a +0 giant spiked club; a +0 giant club; a two-headed ogre corpse Found 4 stones. Found a stone staircase leading down. Magic restored. There is a stone staircase leading down here. Found 8 stones. You see here 4 stones. Found a robe. You see here 8 stones. You see here 4 stones. You see here a +0 mace. You see here a +0 scale mail. As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. There is an open door here. You're in a travel-excluded area, stopping explore. Press: ? - help, v - describe, . - travel, g - get item Items here: ! ( ) [. The floor. There is a cloud of flame here. Really fly into a travel-excluded area? You are engulfed in blazing flames. You feel protected. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. You are engulfed in blazing flames. You resist. Items here: ! ( ) [. Z - 4 throwing nets (gained 1); s - 3 potions of resistance (gained 2) You are engulfed in blazing flames. You resist. A sourceless malevolence fills the Dungeon... You are sucked into a shaft and drop 3 floors! The shaft crumbles and collapses. Found a stone staircase leading down. You start resting. You start to feel less resistant. You start resting. Your resistance to elements expires. You start resting. HP restored. A water elemental comes into view. A water elemental comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (90% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is moderately damaged. The searing ray hits the water elemental! The water elemental is heavily damaged. You slash the water elemental! Space warps around the water elemental. You claw the water elemental, but do no damage. The water elemental is almost destroyed. The water elemental hits you. You slash the water elemental! You destroy the water elemental! Lugonu accepts your kill. Your Dodging skill increases to level 9! You start resting. Magic restored. There is a stone staircase leading down here. A troll comes into view. Found 9 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - troll Aim: a troll Poisonous vapours surround the troll! The troll is poisoned. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (poisoned, 83% to hit) The searing ray hits the troll! The troll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the troll! The troll is moderately wounded. You slash the troll! Your peck misses the troll. The troll is heavily wounded. The troll blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - troll Aim: a troll (heavily wounded, poisoned) Poisonous vapours surround the troll! The troll looks even sicker. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - troll Aim: a troll (heavily wounded, very poisoned) You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - troll Aim: a troll (heavily wounded, very poisoned) Poisonous vapours surround the troll! The troll looks even sicker. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (heavily wounded, very poisoned, 83% to hit) The searing ray hits the troll. The troll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the troll! The troll is severely wounded. You slash the troll! Space warps around the troll. Your kick misses the troll. The troll is almost dead. The troll bites you. The troll claws you but does no damage. You block the troll's attack. You closely miss the troll. You peck the troll. You kill the troll! Lugonu accepts your kill. Your Long Blades skill increases to level 11! A - a wand of iceblast (7) (gained 2 charges) Your magical contamination has completely faded away. A manticore comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - manticore Aim: a manticore (asleep) Poisonous vapours surround the manticore! The manticore is poisoned. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - manticore Aim: a manticore (lightly wounded, poisoned) Poisonous vapours surround the manticore! The manticore looks even sicker. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - manticore Aim: a manticore (lightly wounded, very poisoned) Poisonous vapours surround the manticore! The manticore looks as sick as possible! The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. The magic dart hits the manticore. The manticore is lightly wounded. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. The magic dart hits the manticore. The manticore is moderately wounded. The manticore flicks its tail. The volley of spikes misses you. Vehumet does not allow the disloyal to dabble in destruction! You are caught in a violent explosion. The magic dart hits the manticore. The manticore is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (moderately wounded, extremely poisoned, 90% to hit) The searing ray hits the manticore. The manticore is moderately wounded. (Press . to maintain the ray.) The searing ray hits the manticore! The manticore is heavily wounded. The manticore flicks its tail. The volley of spikes misses you. The searing ray hits the manticore! The manticore is severely wounded. The searing ray hits the manticore. The manticore is almost dead. You finish channelling your searing ray. You completely miss the manticore. Your kick misses the manticore. The manticore is almost dead. The manticore completely misses you. The manticore closely misses you. The manticore misses you. You completely miss the manticore. You claw the manticore. The manticore is almost dead. You kill the manticore! Lugonu accepts your kill. You start resting. You carefully extract the barbed spikes from your body. You start resting. HP restored. You now have 561 gold pieces (gained 9). You see here a manticore corpse. An electric eel comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - electric eel Aim: an electric eel (asleep) Poisonous vapours surround the electric eel! The electric eel is poisoned. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - electric eel Aim: an electric eel (lightly wounded, poisoned) Poisonous vapours surround the electric eel! The electric eel looks even sicker. A komodo dragon comes into view. A wizard comes into view. It is wielding a +0 dagger. The komodo dragon hisses angrily. The wizard shouts! Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - komodo dragon Aim: a komodo dragon Poisonous vapours surround the komodo dragon! The komodo dragon is poisoned. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, poisoned) Poisonous vapours surround the komodo dragon! The komodo dragon looks even sicker. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, very poisoned) Poisonous vapours surround the komodo dragon! The komodo dragon looks even sicker. Lugonu accepts your kill. You hear a splash. You feel a bit more experienced. The komodo dragon hisses menacingly. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, very poisoned, 87% to hit) The searing ray hits the komodo dragon. The komodo dragon is moderately wounded. (Press . to maintain the ray.) The komodo dragon hisses menacingly. The searing ray hits the komodo dragon. The komodo dragon is moderately wounded. The searing ray hits the komodo dragon! The komodo dragon is heavily wounded. The searing ray hits the wizard. The wizard is lightly wounded. The komodo dragon changes into a black mamba! The searing ray hits the black mamba! The black mamba is moderately wounded. The searing ray hits the wizard! The wizard is moderately wounded. You finish channelling your searing ray. The black mamba bites you. You slash the black mamba! Space warps around the black mamba. You claw the black mamba. Your peck misses the black mamba. The black mamba is almost dead. The black mamba bites you! You are poisoned. The black mamba poisons you! The black mamba barely misses you. You hit the black mamba but do no damage. Your kick misses the black mamba. The black mamba is almost dead. You feel very sick. The black mamba barely misses you. You slash the black mamba! You kill the black mamba! Lugonu accepts your kill. You feel very sick. The wizard hits you but does no damage. You miss the wizard. You peck the wizard. The wizard is moderately wounded. You feel very sick. The wizard casts a spell. The wizard blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - wizard Aim: a wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded) Poisonous vapours surround the wizard! The wizard is poisoned. You feel very sick. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - wizard Aim: a wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, poisoned) Poisonous vapours surround the wizard! The wizard looks even sicker. You feel very sick. You feel sick. You feel sick. The wizard points at you and mumbles some strange words. You resist with significant effort. You closely miss the wizard. Your kick misses the wizard. The wizard is heavily wounded. You feel sick. You block the wizard's attack. You hit the wizard. You claw the wizard, but do no damage. Your peck misses the wizard. The wizard is heavily wounded. The wizard blinks! You feel sick. You feel sick. The wizard misses you. You closely miss the wizard. The wizard is heavily wounded. You feel sick. The wizard hits you with a +0 dagger. You slash the wizard! The wizard is severely wounded. The wizard blinks! The wizard casts a spell. The wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You feel sick. You feel sick. You are no longer poisoned. You hear some strange, mumbled words. Something hits you. You barely miss something. You slash something! Lugonu accepts your kill. Reactivating autopickup. You feel a bit more experienced. Things that are here: a +0 dagger; a +0 robe You start resting. Magic restored. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You now have 577 gold pieces (gained 16). Vehumet rains destruction down upon you! The ball explodes into a vile cloud! The stinking cloud engulfs you but does no damage. Lugonu does not welcome meddling. The water elemental is devoured by a tear in reality. Lugonu claims a new guest. The divine experience drains your vigour! You feel yourself slow down. You see here an electric eel corpse. You feel yourself speed up. Found a stone staircase leading down. A manticore comes into view. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - manticore Aim: a manticore (wandering, hasn't noticed you) Poisonous vapours surround the manticore! The manticore is poisoned. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - manticore Aim: a manticore (very poisoned) Poisonous vapours surround the manticore! The manticore looks even sicker. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - manticore Aim: a manticore (lightly wounded, very poisoned) Poisonous vapours surround the manticore! The manticore looks as sick as possible! The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (lightly wounded, extremely poisoned, 90% to hit) The searing ray hits the manticore! The manticore is moderately wounded. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes hits you. The barbed spikes become lodged in your body. The searing ray hits the manticore! The manticore is heavily wounded. The manticore flicks its tail. The volley of spikes misses you. The searing ray hits the manticore. The manticore is severely wounded. The manticore flicks its tail. The volley of spikes misses you. The searing ray hits the manticore! The manticore is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - manticore Aim: a manticore (almost dead, very poisoned, 90% to hit) The searing ray hits the manticore. The manticore is almost dead. (Press . to maintain the ray.) The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. The searing ray hits the manticore but does no damage. The manticore is almost dead. You kill the manticore! Lugonu accepts your kill. You start resting. You carefully extract the barbed spikes from your body. You start resting. Magic restored. You start resting. HP restored. Found a flail. A cyclops comes into view. The cyclops shouts! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - cyclops Aim: a cyclops, quivering large rocks Poisonous vapours surround the cyclops! The cyclops is poisoned. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - cyclops Aim: a cyclops, quivering large rocks (lightly wounded, poisoned) Poisonous vapours surround the cyclops! The cyclops looks even sicker. You start resting. A cyclops is nearby! The cyclops hits you!! You hit the cyclops. You claw the cyclops. You peck the cyclops. The cyclops is heavily wounded. You slash the cyclops! Space warps horribly around the cyclops! You peck the cyclops. The cyclops is almost dead. You kill the cyclops! Lugonu accepts your kill. Things that are here: 4 large rocks; a cyclops corpse You start resting. Magic restored. You start resting. A salamander comes into view. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - salamander Aim: a salamander (wandering, hasn't noticed you) Poisonous vapours surround the salamander! The salamander is poisoned. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - salamander Aim: a salamander (poisoned) Poisonous vapours surround the salamander! The salamander looks even sicker. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - salamander Aim: a salamander (very poisoned) Poisonous vapours surround the salamander! The salamander looks as sick as possible! Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - salamander Aim: a salamander (lightly wounded, extremely poisoned, 90% to hit) The searing ray hits the salamander! The salamander is moderately wounded. (Press . to maintain the ray.) The searing ray hits the salamander. The salamander is moderately wounded. The salamander changes into a fire crab! Search for what [? for help]? rF+ Unknown command. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or e - the ring "Ruzuaff" {rC+ rN+ MP+9} > or c - a ring of protection from cold You remove your ring of protection from cold. You feel more attuned to fire. m - a ring of fire (right hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or e - the ring "Ruzuaff" {rC+ rN+ MP+9} > or m - a ring of fire You remove the ring "Ruzuaff" {rC+ rN+ MP+9}. You feel your magic capacity decrease. You feel more attuned to fire. C - a ring of fire (left hand) The fire crab bites you! You are engulfed in flames. You resist. The fire crab closely misses you. You hit the fire crab. Space warps around the fire crab. You peck the fire crab, but do no damage. The fire crab is lightly wounded. The fire crab breathes flames at you. The blast of flame misses you. You barely miss the fire crab. You claw the fire crab. The fire crab is moderately wounded. You are engulfed in blazing flames. You resist. The fire crab barely misses you. You block the fire crab's attack. You slash the fire crab! Space warps horribly around the fire crab!! You claw the fire crab, but do no damage. The fire crab is severely wounded. You are engulfed in blazing flames. You resist. You barely miss the fire crab. You claw the fire crab! You peck the fire crab, but do no damage. The fire crab is almost dead. You are engulfed in blazing flames. You resist. You block the fire crab's attack. The fire crab claws you! You are engulfed in flames. You resist. You hit the fire crab. You claw the fire crab, but do no damage. Your peck misses the fire crab. The fire crab is almost dead. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The fire crab bites you but does no damage. The fire crab claws you but does no damage. You slash the fire crab! You kill the fire crab! Lugonu accepts your kill. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * Your box of beasts has recharged. Training target 4.0 for Translocations reached! Your Translocations skill increases to level 4! You remove your ring of fire. You feel your magic capacity increase. e - the ring "Ruzuaff" (right hand) {rC+ rN+ MP+9} You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or C - a ring of fire > or e - the ring "Ruzuaff" {rC+ rN+ MP+9} You remove your ring of fire. t - a +5 ring of evasion (left hand) You start resting. Magic restored. You start resting. Vehumet rains destruction down upon you! The stone arrow hits you! You start resting. HP restored. Things that are here: 4 large rocks; a cyclops skeleton Found a stone staircase leading up. Press: ? - help, v - describe, . - travel A stone staircase leading up. Found a scroll of poison. There is a stone staircase leading up here. v - 3 scrolls of poison (gained 1) A centaur warrior comes into view. The centaur warrior shouts! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. You block the arrow. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow Poisonous vapours surround the centaur warrior! The centaur warrior is poisoned. The centaur warrior shoots an arrow. The arrow completely misses you. You start resting. The centaur warrior shoots an arrow. The arrow hits you! A centaur warrior comes into view. The centaur warrior unwields a +0 shortbow. The centaur warrior closely misses you. You block the centaur warrior's attack. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior, p - centaur warrior Aim: a centaur warrior (87% to hit) The searing ray hits the centaur warrior. The centaur warrior is lightly wounded. The searing ray hits the centaur warrior but does no damage. (Press . to maintain the ray.) The centaur warrior completely misses you. x2 The searing ray hits the centaur warrior. The centaur warrior is lightly wounded. The searing ray hits the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior completely misses you. The centaur warrior kicks you. The centaur warrior completely misses you. The centaur warrior barely misses you. The searing ray hits the centaur warrior. The centaur warrior is moderately wounded. The searing ray misses the centaur warrior. The centaur warrior looks more healthy. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow completely misses you. The centaur warrior closely misses you. The centaur warrior kicks you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (moderately wounded, 87% to hit) The searing ray misses the centaur warrior. The searing ray hits the centaur warrior! The centaur warrior is heavily wounded. (Press . to maintain the ray.) You block the centaur warrior's attack. The centaur warrior kicks you. The searing ray misses the centaur warrior. The searing ray hits the centaur warrior. The centaur warrior is heavily wounded. You block the centaur warrior's attack. x2; The centaur warrior hits you. You block the centaur warrior's attack. The searing ray hits the centaur warrior. The centaur warrior is moderately wounded. The searing ray hits the centaur warrior! The centaur warrior is severely wounded. The centaur warrior hits you. The centaur warrior completely misses you. The searing ray hits the centaur warrior. The centaur warrior is heavily wounded. The searing ray hits the centaur warrior. The centaur warrior is severely wounded. You finish channelling your searing ray. You block the centaur warrior's attack. The centaur warrior kicks you. The centaur warrior hits you but does no damage. The centaur warrior closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (severely wounded, 87% to hit) The searing ray misses the centaur warrior. The searing ray hits the centaur warrior. The centaur warrior is almost dead. (Press . to maintain the ray.) The centaur warrior hits you! The centaur warrior completely misses you. The searing ray hits the centaur warrior! The centaur warrior is severely wounded. The searing ray hits the centaur warrior. The centaur warrior is almost dead. The centaur warrior hits you but does no damage. The centaur warrior kicks you. The centaur warrior barely misses you. The centaur warrior completely misses you. The searing ray hits the centaur warrior. The centaur warrior is severely wounded. The searing ray hits the centaur warrior. The centaur warrior is almost dead. The centaur warrior barely misses you. The centaur warrior completely misses you. The searing ray hits the centaur warrior! You kill the centaur warrior! Lugonu accepts your kill. The searing ray hits the centaur warrior. You kill the centaur warrior! Lugonu accepts your kill. You finish channelling your searing ray. You start resting. Vehumet rains destruction down upon you! The sticky flame hits you. You are covered in liquid flames! The divine experience confuses you! You are confused. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or t - a +5 ring of evasion > or e - the ring "Ruzuaff" {rC+ rN+ MP+9} You remove your +5 ring of evasion. You are covered in liquid flames! You feel more attuned to fire. C - a ring of fire (left hand) You are covered in liquid flames! You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or C - a ring of fire > or e - the ring "Ruzuaff" {rC+ rN+ MP+9} You remove the ring "Ruzuaff" {rC+ rN+ MP+9}. You feel your magic capacity decrease. You are covered in liquid flames! You feel more attuned to fire. m - a ring of fire (right hand) You are covered in liquid flames! You are covered in liquid flames! You are no longer on fire. You bump into the rock wall. You remove your ring of fire. t - a +5 ring of evasion (right hand) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or C - a ring of fire; > or t - a +5 ring of evasion You remove your ring of fire. You feel less confused. You feel your magic capacity increase. e - the ring "Ruzuaff" (left hand) {rC+ rN+ MP+9} You start resting. Magic restored. HP restored. You now have 601 gold pieces (gained 24). You see here a +0 robe. Kirke and 2 hogs come into view. The hog squeals angrily. Kirke shouts! The hog squeals angrily. You hear an angry squeal. Kirke gestures wildly while chanting. Kirke summons a manticore! The hog moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - Kirke Aim: Kirke Poisonous vapours surround Kirke! Kirke is poisoned. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - Kirke Aim: Kirke (poisoned) Poisonous vapours surround Kirke! Kirke looks even sicker. The hog completely misses you. The hog attacks as you move away! The hog barely misses you. The hog attacks as you move away! The hog completely misses you. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - Kirke Aim: Kirke (lightly wounded, very poisoned) Poisonous vapours surround Kirke! Kirke looks as sick as possible! The hog misses you. A hog comes into view. The hog barely misses you. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Kirke Aim: Kirke (lightly wounded, extremely poisoned, 83% to hit) The searing ray hits the hog! The hog is heavily wounded. The searing ray hits the hog. The hog is lightly wounded. The searing ray hits Kirke! Kirke is lightly wounded. (Press . to maintain the ray.) You block the hog's attack. The searing ray hits the hog! The hog is almost dead. The searing ray hits Kirke! Kirke is moderately wounded. The searing ray hits the hog. The hog is moderately wounded. The searing ray hits the hog! The hog is moderately wounded. The hog bites you. The searing ray hits the hog. You kill the hog! Lugonu accepts your kill. The searing ray hits Kirke! Kirke is heavily wounded. The searing ray hits the hog! The hog is severely wounded. The searing ray hits the hog. The hog is moderately wounded. The searing ray hits Kirke! Kirke is heavily wounded. The searing ray hits the hog! You kill the hog! Lugonu accepts your kill. The searing ray hits the hog! The hog is severely wounded. You finish channelling your searing ray. Kirke points at you and mumbles some strange words. You turn into a filthy swine. Your +6 falchion of distortion melds into your body. Your +1 cloak melds into your body. Your +0 buckler melds into your body. Your +0 steam dragon scales melds into your body. The ring "Ruzuaff" {rC+ rN+ MP+9} melds into your body. Your +5 ring of evasion melds into your body. You feel your magic capacity decrease. Okay, then. Press: ? - help, v - describe, . - travel Here: Kirke (heavily wounded, very poisoned) The floor, spattered with blood. You bite Kirke! Kirke is heavily wounded. Kirke closely misses you. You hit Kirke. Kirke is severely wounded. Kirke hits you! You hit Kirke. Kirke is severely wounded. Kirke casts a spell. Kirke flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A hog comes into view. You see here a +0 robe. You hear some strange, mumbled words. Something tries to affect you, but you resist. Things that are here: a +0 shortbow; a centaur corpse Found a stone staircase leading up. Your transformation is almost over. There is a stone staircase leading up here. You start resting. You feel less porcine. Your +6 falchion of distortion unmelds from your body. Your +1 cloak unmelds from your body. Your +0 buckler unmelds from your body. Your +0 steam dragon scales unmelds from your body. The ring "Ruzuaff" {rC+ rN+ MP+9} unmelds from your body. Your +5 ring of evasion unmelds from your body. Space warps around you for a moment! You feel your magic capacity increase. Things that are here: a +0 shortbow; a centaur corpse HP restored. You block the hog's attack. You hit the hog but do no damage. Space warps around the hog. The hog is severely wounded. The hog completely misses you. You closely miss the hog. The hog is severely wounded. The hog closely misses you. You hit the hog. Space warps around the hog. Your kick misses the hog. The hog is almost dead. The hog bites you! You hit the hog. You kill the hog! Lugonu accepts your kill. You start resting. HP restored. You start resting. Magic restored. You see here a +0 robe. You see here a hog corpse. The hog squeals angrily. The hog misses you. You barely miss the hog. You claw the hog. The hog is lightly wounded. The hog misses you. You hit the hog. Space warps horribly around the hog. The hog is moderately wounded. The hog bites you! You slash the hog! Space warps horribly around the hog!! You kill the hog! Lugonu accepts your kill. You see here a hog corpse. You start resting. HP restored. There is a stone staircase leading up here. There is a stone staircase leading up here. Kirke is nearby! Kirke shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - Kirke Aim: Kirke Poisonous vapours surround Kirke! Kirke is poisoned. Kirke splashes a potion. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - Kirke Aim: Kirke (lightly wounded, poisoned) Poisonous vapours surround Kirke! Kirke looks even sicker. Kirke gestures at you while chanting. You struggle to resist. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - Kirke Aim: Kirke (lightly wounded, very poisoned) You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. Kirke casts a spell at you. You struggle to resist. You reach down and close the door. You start resting. Kirke, Weaver of Myths opens the door. Kirke completely misses you. There is an open door here. You hit Kirke. Space warps horribly around Kirke!! Your kick misses Kirke. You peck Kirke. Kirke is moderately wounded. Kirke hits you! You closely miss Kirke. You claw Kirke. Your peck misses Kirke. Kirke is moderately wounded. Kirke hits you but does no damage. You hit Kirke. You claw Kirke. You peck Kirke, but do no damage. Kirke is moderately wounded. Kirke blinks! Your magical contamination has completely faded away. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - Kirke Aim: Kirke (moderately wounded, poisoned) Poisonous vapours surround Kirke! Kirke looks even sicker. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - Kirke Aim: Kirke (moderately wounded, very poisoned) Poisonous vapours surround Kirke! Kirke looks even sicker. Kirke casts a spell at you. You feel yourself slow down. Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f/p - Kirke Aim: Kirke (moderately wounded, very poisoned) Poisonous vapours surround Kirke! Kirke looks as sick as possible! Kirke hits you but does no damage. You slash Kirke! Kirke is heavily wounded. Kirke blinks! Casting: Poisonous Vapours (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Kirke Aim: Kirke (heavily wounded, extremely poisoned, 83% to hit) The searing ray hits Kirke. Kirke is heavily wounded. (Press . to maintain the ray.) The searing ray misses Kirke. Kirke completely misses you. You slash Kirke! Your kick misses Kirke. You peck Kirke, but do no damage. Kirke is severely wounded. Kirke blinks! Kirke gestures at you while chanting. You feel as though you will be slow longer. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Kirke Aim: Kirke (severely wounded, very poisoned, 83% to hit) The searing ray hits Kirke! Kirke is almost dead. (Press . to maintain the ray.) Kirke casts a spell. Kirke summons a manticore! The searing ray hits the manticore! The manticore is lightly wounded. The searing ray hits Kirke! Kirke is almost dead. Kirke whispers, "Not even holy moly will save you." The manticore bites you but does no damage. The manticore claws you but does no damage. The manticore closely misses you. Kirke casts a spell. Kirke summons a lindwurm! The searing ray hits the manticore. The manticore is moderately wounded. The searing ray misses Kirke. The searing ray hits the lindwurm. The lindwurm is lightly wounded. The manticore completely misses you. The manticore closely misses you. The manticore completely misses you. Kirke splashes a potion. Vehumet rains destruction down upon you! The ball explodes into a vile cloud! The stinking cloud engulfs you but does no damage. The stinking cloud engulfs Kirke but does no damage. Lugonu does not welcome meddling. Kirke is devoured by a tear in reality. Lugonu claims a new guest. The manticore disappears in a puff of smoke! The lindwurm disappears in a puff of smoke! Lugonu claims a new guest. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.30.1-4-g462c640d31 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 1 Player: {{{{{{{{{{{ Name: [Eli] Species: Tengu Job: Conjurer HP: 71/73; mods: 0/0 MP: 10/25; mod: 0 Stats: 10 (10) 21 (21) 13 (13) Position: (48, 48), god: Lugonu (13), turn_is_over: 1, banished: 0 Standing on/in/over feature: open door Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 7 | 1725 | 325/400 Short Blades | X | 0 | 0 | 0 | 33 | 33/42 Long Blades | X | 2 | 50 | 11 | 3372 | 534/567 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 1 | 25 | 9 | 2216 | 324/441 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 6 | 1110 | 60/350 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 2 | 179 | 1/178 Conjurations | X | 0 | 0 | 12 | 2408 | 0/446 Hexes | X | 0 | 0 | 0 | 0 | 0/84 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 4 | 707 | 0/353 Transmutations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 7 | 872 | 40/238 Earth Magic | X | 0 | 0 | 0 | 0 | 0/84 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 2 | 185 | 35/150 Spell bugs: Durations: #3: 620 Attributes: #4: 108329 #12: 744 #13: 143 #23: 14605 #24: 1399316344 #36: 3 #46: 66 #47: 49 #49: 755 Mutations: beak: 1 (innate) talons: 3 (innate) nimble flight: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +6 falchion of distortion eq slot #1, inv slot #39: +1 cloak eq slot #5, inv slot #33: +0 buckler eq slot #6, inv slot #20: +0 steam dragon scales eq slot #7, inv slot #4: ring "Ruzuaff" {rC+ rN+ MP+9} eq slot #8, inv slot #19: +5 ring of evasion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #........+............# #........#............# #........#....^.≈....##.# # ..####+#.#......§≈....#.#.# #. #.#............#.#.# #.####.........#...# . #+####+#.(..............#.#.# .)..........#######.........# ............@§§§....#<...#### ..§.........######..#........ ..§.........# #..#.##...## .≈≈...≈≈≈...# #..#......#. §.....≈§§§..# #..#..#...#. ≈.....§≈≈§..# #..#..#...#. .§≈....§§≈..# #..#..#...#. ....≈.. #..#..#..<#. #..####.#†#. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>