Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 10038174427028609351 37 Erasure the Conjurer (level 3, -1/19 HPs) Began as a Tengu Conjurer on Jan 29, 2023. Slain by Terence ... wielding a +0 short sword (6 damage) ... on level 2 of the Dungeon. The game lasted 00:10:19 (1066 turns). Erasure the Conjurer (Tengu Conjurer) Turns: 1066, Time: 00:10:19 Health: -1/19 AC: 2 Str: 9 XL: 3 Next: 39% Magic: 2/7 EV: 12 Int: 18 God: Gold: 35 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . j - +0 spear rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn k - ring of protection from cold MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 short sword j - a +0 spear (weapon) Missiles f - 4 stones Armour a - a +0 robe (worn) Jewellery k - a ring of protection from cold (left hand) Scrolls d - 2 scrolls of teleportation {unknown} h - a scroll of brand weapon {unknown} l - a scroll of immolation {unknown} Potions b - a potion of magic g - a potion of cancellation {unknown} i - a potion of might {unknown} Skills: + Level 0.9 Polearms + Level 2.4 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 6.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 1% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Terence is heavily wounded. Terence barely misses you. Terence hits you with a +0 short sword. You closely miss Terence. Your kick misses Terence. Terence is heavily wounded. Terence misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 short sword. x2 * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, fast, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence barely misses you. It was a potion of curing. You feel better. Terence hits you with a +0 short sword. x2 * * * LOW HITPOINT WARNING * * * You feel better. Terence hits you with a +0 short sword. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, fast, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, fast, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (severely wounded, fast, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 short sword. You die... .## ..# #.# #.# #.# #.# #@# #@# #.# # #.###.# #.....# #..##.# # #..# #. #..# ###.###### #†.#### .........#######.....# You could see Terence (fast). Vanquished Creatures An adder (D:2) A dart slug (D:1) A ball python (D:2) 4 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 5 frilled lizards 2 goblins (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Erasure the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 195 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 354 | D:1 | Reached skill level 6 in Conjurations 851 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 1052 | D:2 | Noticed Terence 1066 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic, hex_medium D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.2 Polearms | | 0.9 Dodging | | 2.4 Stealth | | 2.1 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Short sword || 5 Peck || 2 Spear || 11 Kick || 4 Punch || 1 Cast: Magic Dart || 44 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 12