Dungeon Crawl Stone Soup version 0.29-a0-409-gd843f3a48c (webtiles) character file. Game seed: 17388482413114736480 10 Eringya the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on May 15, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (323 turns). Eringya the Conjurer (Octopode Conjurer) Turns: 323, Time: 00:00:48 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 20% Magic: 1/5 EV: 13 Int: 20 God: Gold: 19 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . f - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Scrolls b - a scroll of teleportation {unknown} d - a scroll of enchant armour {unknown} e - a scroll of vulnerability {unknown} Potions a - a potion of magic c - a potion of heal wounds {unknown} g - a potion of haste {unknown} Skills: + Level 0.9 Fighting + Level 2.2 Dodging - Level 2.6 Stealth + Level 0.9 Shields - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 36% 2d5 4% 2 b - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal bites you. You closely miss the jackal. Your grab misses the jackal. The jackal misses you. x2; The jackal barely misses you. The jackal completely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal struggles to escape constriction. The jackal misses you. The jackal completely misses you. The jackal bites you. Unknown command. You release your grip on the jackal. The jackal bites you. The jackal bites you. You hit the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 72% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 72% to hit) The searing ray misses the jackal. The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) The jackal bites you but does no damage. The jackal bites you. You die... ... .. #.# #.# #.# #.# #.# #.## ## ##.# #.# #..... ...#.# #.# #.##.####.#.#.## ####.####.##...........# #$..†hh@................ #.##.####............. #.# #.######.##)##.# #.# #.#.......†....# #.# #.....##.#.....# #.# #........[.....# #.####......#.#.....# #......#.##.#.#.....# ######.#............# You could see 2 jackals. Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eringya the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 179 | D:1 | Found a faded altar of an unknown god. 221 | D:1 | Reached XP level 2. HP: 16/18 MP: 5/5 299 | D:1 | Learned a level 2 spell: Searing Ray 323 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, hellmonk_ecumenical_altar_crossroads, serial_shops, shop Action || total -------------------------++------- Melee: Unarmed || 7 Club || 16 Constrict || 8 Tentacles || 6 Punch || 1 Cast: Searing Ray || 1 Stab: Sleeping || 5 Armor: Skin || 2 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 327 | 327 | 0 | 0 | 243 | 1 | 327.0 | Dungeon | 327 | 327 | 0 | 0 | 243 | 1 | 327.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 327 daAuts