Eringya Level 1 of the Dungeon (0, 0, D:1) a +0 whip (4, -6, D:1) a +0 spear (20, 17, D:1) 25 stones (27, -1, D:1) a +0 short sword (31, -11, D:1) a +0 hand axe (34, -3, D:1) a +0 short sword 4 stones (35, -3, D:1) a +0 club (39, 2, D:1) a +0 short sword 2 stones (53, 14, D:1) a +0 ring mail Level 2 of the Dungeon (1, -3, D:2) a +0 mace (5, -2, D:2) a +2 cloak (9, -10, D:2) a +0 dagger (27, 10, D:2) a +0 dagger (30, -2, D:2) 13 stones (36, 25, D:2) a +0 robe (37, 5, D:2) 2 potions of degeneration (37, 7, D:2) a +0 whip (38, 17, D:2) a +0 dagger (39, 0, D:2) a +0 club (42, 31, D:2) 33 stones (44, 34, D:2) a +0 glaive Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (2, -10, D:3) a +0 dagger (9, -1, D:3) a +0 ring mail (10, -21, D:3) a +0 flail a +0 leather armour (10, -20, D:3) a +0 club a +0 dagger (17, -20, D:3) a +0 mace (17, -6, D:3) a +0 robe (21, -34, D:3) a +0 leather armour (29, -4, D:3) a +0 robe (29, -3, D:3) 12 stones (36, -8, D:3) 9 stones (37, 5, D:3) a +0 robe (47, -13, D:3) a +0 hand axe a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. (2, -9, D:4) a +0 falchion a +0 scale mail an orc corpse (2, -5, D:4) a jackal corpse (7, 2, D:4) 24 stones (8, -13, D:4) a +0 plate armour (8, -9, D:4) a giant cockroach corpse (8, -3, D:4) a +0 giant club (16, -43, D:4) a +0 trident (16, -1, D:4) a hobgoblin corpse (skeletalised by now) (16, 1, D:4) a +0 war axe (21, -43, D:4) 21 stones (24, -12, D:4) a +0 dagger a +0 hand crossbow a kobold corpse (skeletalised by now) (24, 0, D:4) a +0 whip a kobold corpse (skeletalised by now) (40, -8, D:4) a potion of curing (43, 2, D:4) a +0 dagger (43, 11, D:4) 19 stones (48, -38, D:4) a +0 short sword (49, -33, D:4) a +0 club a boomerang a +0 chain mail (50, -33, D:4) a +0 dagger a +0 chain mail (51, -33, D:4) a +0 dagger a +0 robe (52, -41, D:4) a +1 dagger of electrocution (still there?) a +0 robe (still there?)