Dungeon Crawl Stone Soup version 0.29-a0-472-ge5599a681e (webtiles) character file. Game seed: 1432051303547503308 39 Eringya the Conjurer (level 3, -2/33 HPs) Began as an Octopode Conjurer on May 22, 2022. Slain by Terence ... wielding a +1 morningstar of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:47 (1031 turns). Eringya the Conjurer (Octopode Conjurer) Turns: 1031, Time: 00:02:47 Health: -2/33 AC: 21 Str: 6 XL: 3 Next: 45% Magic: 1/6 EV: 2 Int: 22 God: Gold: 67 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . h - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . d - amulet of regeneration rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.91/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: tree-form A: stationary, stasis, torment immunity, boosted hp, almost no armour, (amphibious), 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), (tentacles) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons c - a +0 dagger h - a +0 spear (weapon) Missiles b - 54 stones f - 3 curare-tipped darts j - a throwing net l - 4 poisoned darts Jewellery d - an amulet of regeneration (around neck) Scrolls e - a scroll of fear g - a scroll of teleportation Potions a - a potion of magic k - a potion of ambrosia {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging + Level 3.4 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 42% 2d6 3% 2 b - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Starburst Conj/Fire 5% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) Message History No target in view! You see here a giant cockroach corpse. You see here a giant cockroach corpse. Things that are here: a +0 dagger; a goblin corpse You now have 67 gold pieces (gained 10). A hobgoblin is nearby! Found a stone staircase leading down. Terence the Incautious comes into view. He is wielding a +1 morningstar of protection. Found 6 poisoned darts and a hunting sling. You see here a +0 leather armour. The hobgoblin shouts! The hobgoblin closely misses you. You closely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +1 morningstar of protection and wearing a +0 scale mail (81% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray misses Terence. (Press . to maintain the ray.) Terence screams, "I want your blood!" The searing ray misses Terence. Terence hits you with a +1 morningstar of protection. Unknown command. The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence hits you with a +1 morningstar of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Really quaff the potion of lignification? You turn into a tree. Your roots penetrate the ground. Terence hits you with a +1 morningstar of protection! You die... .. ....## .# .. #...##.### #. #........# #.# #........# #.. ####........# #.##.##........# #..#.##........# #..###.<..#†.......# #.....♣...)#.###### #..####@##.#.# #. ###.##.#.# ...###..[##.#.# ...(....###.#.# ....)...# #...# ........# ##..# ........# #..# ....>...# #### You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 bats (D:1) 2 giant cockroaches 2 goblins 4 hobgoblins 2 kobolds (D:1) 2 quokkas (D:1) 7 ball pythons (D:1) 3 frilled lizards (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eringya the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 224 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 266 | D:1 | Found a faded altar of an unknown god. 647 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 650 | D:1 | Learned a level 2 spell: Searing Ray 1015 | D:2 | Noticed Terence 1031 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_ring, hellmonk_ecumenical_altar_lost_god, serial_bayou, serial_bayou_pond_d, serial_bayou_pond_d, serial_bayou_pond_d, serial_bayou_pond_c, serial_bayou_pond_b, minmay_tetromino_o4 D:2: layout_rooms, dreamdust_wishing_well, uniq_jessica, uniq_terence, uniq_robin Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Fighting | | 0.7 Dodging | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Dagger || 30 Constrict || 8 Tentacles || 3 Spear || 13 Cast: Magic Dart || 2 Searing Ray || 1 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 17 Armor: Skin || 4 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1031 | 957 | 74 | 0 | 746 | 2 | 515.5 | Dungeon | 1031 | 957 | 74 | 0 | 746 | 2 | 515.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 958 daAuts D:2: 72 daAuts