Dungeon Crawl Stone Soup version 0.29-a0-472-ge5599a681e (webtiles) character file. Game seed: 9084510080485255769 2 Eringya the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on May 23, 2022. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (106 turns). Eringya the Conjurer (Octopode Conjurer) Turns: 106, Time: 00:00:38 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 club (weapon) Potions a - a potion of magic c - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. A nearby plant withers and dies. The hobgoblin closely misses you. Unknown command. The hobgoblin closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. Your grab misses the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. The hobgoblin hits you. You closely miss the hobgoblin. Your grab misses the hobgoblin. Your squeeze misses the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. You grab the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. You die... #.P.PP.PP.PP.PP.P# ##.P.P.PP.P.PP.P.P# +....P.P.PPP.P.P