Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 5907875026273650250 29 Eryximachus the Magician (level 3, 0/24 HPs) Began as a Demonspawn Hedge Wizard on Oct 1, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:38 (2205 turns). Eryximachus the Magician (Demonspawn Hedge Wizard) Turns: 2205, Time: 00:04:39 Health: 0/24 AC: 4 Str: 10 XL: 3 Next: 1% Magic: 1/7 EV: 12 Int: 16 God: Gold: 56 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -7) A: yellow scales 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. You spent 50 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) You sometimes gain a little power by taking damage. Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting + Level 1.4 Conjurations * Level 2.3 Summonings - Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 11% 1 b - Call Imp Summ 10% N/A 11% 2 c - Beastly Appendage Tmut 4% N/A 19% 1 d - Blink Tloc N/A N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 2% N/A 28% 2 Wereblood Tmut 2% N/A 28% 2 Conjure Flame Conj/Fire 4% 6-21 38% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Spider Form Tmut/Pois 1% N/A 50% 3 Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of acquirement {unknown} f - a scroll of identify {@r1} g - a scroll of teleportation {@r2} Potions e - a potion of brilliance {unknown} h - a potion of invisibility {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? ........####.....### .......## #.....# #.....## #..#..# ##...## #.....# ##+# ##.#..# ###.### #....# ......# ####.# #.....### ####.# #.....##.. ..#@# #.......... #.#S# #.....##. #.##.#.# ....#.# #......# ......# ####.### #.#.#.# #.# #.....# ..# ###.### #### .# You could see an adder. Message History You are no longer poisoned. The adder closely misses you. x2 You hit the adder but do no damage. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is heavily wounded. The adder barely misses you. You hit the adder but do no damage. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is heavily wounded. The adder closely misses you. The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You die... Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.0 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Summonings | 2 | 2.3 Spellcasting | | 3.0 Conjurations | | 1.4 Action || total -------------------------++------- Melee: Dagger || 40 Cast: Magic Dart || 42 Call Imp || 8 Armor: Robe || 3 Dodge: Dodged || 25 Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic D:2: layout_loops_corners, basic_altar, serial_shops, nicolae_shop_competitors_out_of_business Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eryximachus the Demonspawn Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 10 | D:1 | Reached skill level 1 in Translocations 138 | D:1 | Reached skill level 2 in Dodging 138 | D:1 | Reached skill level 2 in Stealth 261 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 261 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/6 449 | D:1 | Learned a level 2 spell: Call Imp 682 | D:1 | Reached skill level 2 in Summonings 1592 | D:1 | Learned a level 2 spell: Blink 1594 | D:1 | Learned a level 1 spell: Beastly Appendage 2049 | D:2 | Found Woebrixt's Magic Scroll Emporium. 2053 | D:2 | Bought a scroll of identify for 20 gold pieces 2053 | D:2 | Bought a scroll of teleportation for 30 gold pieces 2121 | D:2 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 2121 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 2204 | D:2 | HP: 2/24 [adder (1)] 2205 | D:2 | Succumbed to an adder's poison Vanquished Creatures A gnoll (D:1) A bat (D:1) 3 endoplasms (D:1) 4 goblins 3 hobgoblins (D:1) A ball python (D:1) 2 kobolds (D:1) 3 rats (D:1) 18 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs 2 creatures vanquished. Grand Total: 20 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2204 | 2187 | 17 | 1008 | 864 | 2 | 1102.0 | Dungeon | 2204 | 2187 | 17 | 1008 | 864 | 2 | 1102.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1951 daAuts D:2: 253 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 42 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 38 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------