Eryximachus Level 1 of the Dungeon (0, 0, D:1) 3 atropa-tipped darts (2, 0, D:1) a +1 helmet (11, -1, D:1) a +0 club (12, -1, D:1) a +0 animal skin (15, -25, D:1) 3 bolts (20, -18, D:1) a +0 hand axe a +0 whip (23, -9, D:1) a staff of cold {!a} (30, -7, D:1) a +0 whip (42, -7, D:1) a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (9, 20, D:2) a rat corpse (skeletalised by now) (15, -9, D:2) a +0 club (27, 18, D:2) a +0 club a +0 hunting sling (41, 19, D:2) a +0 spear (44, -7, D:2) 4 large rocks {=f} (44, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an amulet of the acrobat (1, -3, D:3) a +0 club (4, 22, D:3) 12 gold pieces (11, 19, D:3) a +0 robe (11, 22, D:3) a +0 scythe (still there?) a +0 robe (still there?) a wand of flame (11) (still there?) the human corpse of Sigmund (still there?) (12, 21, D:3) a +0 dagger (still there?) a +0 robe (still there?)