Dungeon Crawl Stone Soup version 0.26.0-3-g156281e41b (webtiles) character file. Game seed: 7488947865132953402 0 Esekla the Changer (level 1, 13/13 HPs) Began as an Octopode Wanderer on Jan 9, 2021. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). Esekla the Changer (Octopode Wanderer) Turns: 1, Time: 00:00:18 Health: 13/13 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) e - a +0 dagger Missiles d - 29 bolts (quivered ammo) Potions b - a potion of lignification Skills: + Level 1.0 Fighting + Level 2.0 Crossbows + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 3.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 4% 24% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 34% 2 Call Imp Summ 1% 34% 2 Slow Hex 1% 34% 2 Conjure Flame Conj/Fire 1% 56% 3 Mephitic Cloud Conj/Pois/Air 1% 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Esekla the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand crossbow, a potion of lignification, 29 bolts, a +0 dagger; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! . #. ##+++## ..# #..#.....#...# #..#.....#.#.# #..#..@..#..# #..#.....#.... ##+++## # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 hand | crossbow, a potion of lignification, 29 bolts, a +0 dagger; | and the following spell memorised: Magic Dart; and the | following spells available to memorise: Blink, Call Imp, | Slow, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, serial_corexii_hall, corexii_hall_statues_l, chequers_hall_statues_y, doesnt_xom_only_xom