Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 12232167931091068156 0 Esekla the Vexing (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Vexing (Barachi Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 8 Str: 16 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +2 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +2 scale mail (worn) Scrolls b - a scroll of fog Skills: + Level 1.0 Throwing + Level 3.6 Armour + Level 2.1 Spellcasting + Level 4.3 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 44% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 6% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a +2 scale mail; and the following spell memorised: Slow; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..≈≈≈≈.≈≈≈≈..# #.≈≈≈≈.≈≈≈≈..# #.≈≈≈≈.≈≈≈≈..# #.≈≈≈≈.≈≈≈≈..# #.≈≈≈≈.≈≈≈≈.# #.≈≈≈≈.≈≈≈≈.# #.P≈≈...≈≈P.## #............# #.....@......# #............# #.P≈≈...≈≈P...# #.≈≈≈≈.≈≈≈≈.... #..≈≈≈≈.≈≈≈≈.#.# ....≈≈≈≈.≈≈≈≈...# .#..≈≈≈≈.≈≈≈≈...# ##.≈≈≈≈.≈≈≈≈..## #.≈≈≈≈.≈≈≈≈..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of fog, a +2 scale mail; and the following spell | memorised: Slow; and the following spells available to | memorise: Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_loops_corners, ebering_ecumenical_altar_abandoned, chequers_serial_rivers_large_a