Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 8014128099527762002 0 Esekla the Vexing (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Vexing (Barachi Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 7 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) Skills: + Level 2.4 Armour + Level 1.1 Dodging + Level 1.7 Stealth + Level 1.1 Spellcasting + Level 1.1 Conjurations + Level 3.2 Hexes You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 48% N/A 5% 1 Foxfire Conj/Fire 8% 2x1d4 16% 1 Tukima's Dance Hex 12% N/A 16% 3 Stone Arrow Conj/Erth 4% 3d7 43% 3 Cause Fear Hex 6% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Will you be the one to retrieve the glorious Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 robe, a +0 pair of gloves; and the following spells available to memorise: Slow, Foxfire, Tukima's Dance, Stone Arrow, Cause Fear. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #@# #...# #..... .......# #......... #..........# ............ #....8##..... #.....# 8.... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | robe, a +0 pair of gloves; and the following spells | available to memorise: Slow, Foxfire, Tukima's Dance, Stone | Arrow, Cause Fear 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_d, layout_basic, chequers_ecumenical_altar_lobes, minmay_hexomino_c4