Dungeon Crawl Stone Soup version 0.28-b1-25-g9875b3fc8c (webtiles) character file. Game seed: 4506248899658328649 0 Esekla the Chiller (level 1, 13/13 HPs) Began as a Barachi Wanderer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:00:15 (1 turns). Esekla the Chiller (Barachi Wanderer) Turns: 1, Time: 00:00:16 Health: 13/13 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 cloak (worn) c - a +0 robe (worn) Potions d - a potion of attraction Skills: + Level 2.1 Dodging + Level 3.6 Stealth + Level 1.1 Spellcasting + Level 3.6 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 48% 1d7 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 24% 1d4 16% 3 Hailstorm Conj/Ice 6% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found two stairs. You begin with the following items: a +0 club, a +0 cloak, a +0 robe, a potion of attraction; and the following spell memorised: Freeze; and the following spells available to memorise: Frozen Ramparts, Hailstorm. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # .#### .# # ...... ##.##.. ......# #....... ≈≈≈≈...##...≈≈≈≈. ≈≈≈≈≈......≈≈≈≈≈≈ ≈≈≈≈≈..>@..≈≈≈≈≈≈ ≈≈≈≈≈......≈≈≈≈≈≈ ≈≈≈≈..####..≈≈≈≈. ..... #...... #..# .##### .. # # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | cloak, a +0 robe, a potion of attraction; and the following | spell memorised: Freeze; and the following spells available | to memorise: Frozen Ramparts, Hailstorm 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, hellmonk_ecumenical_altar_inner_sanctum